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#include "timedLatch.hpp"
namespace ur {
TimedLatch::TimedLatch(sf::Time duration)
{
this->duration = duration;
this->clock = sf::Clock();
};
void
TimedLatch::start()
{
this->clock.restart();
this->isStarted = true;
};
bool
TimedLatch::is_running()
{
return this->isStarted && this->clock.getElapsedTime() < duration;
};
bool
TimedLatch::is_completed()
{
return this->isStarted && this->clock.getElapsedTime() >= duration;
};
void
TimedLatch::reset()
{
this->isStarted = false;
};
}
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