summaryrefslogtreecommitdiff
path: root/src/helper.hpp
blob: f7d6b8d59c21127aca0d5b81fc4988e535378f12 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
#ifndef UR_HELPER_H
#define UR_HELPER_H

#include <SFML/Graphics.hpp>
#include <memory>
#include <vector>

// BOARD LAYOUT [0, 1, 2, 3](start) [4,5,6,7,8,9,10,11](middle), [12,13](end)

static const unsigned int SPRITE_SIZE = 16;
static const unsigned int NUM_PIECES = 7;
static const unsigned int SAFE_SPACE = 7;  // 0-indexed
static const unsigned int EXIT_SPACE = 14; // final space + 1
static const float ZOOM = 0.5f;
static const float SPRITE_ROWS = 9.f;
static const float SPRITE_COLS = 14.f;
static const float SCR_W = SPRITE_SIZE / ZOOM * SPRITE_COLS / ZOOM;
static const float SCR_H = SPRITE_SIZE / ZOOM * SPRITE_ROWS / ZOOM;
static const int SHARED_ID = -1;
static const int P1_ID = 0;
static const int P2_ID = 1;
static const int P1_PIECE = 19;
static const int P2_PIECE = 18;
static const int P1_BOARD_TILES[2] = { 0, 1 };
static const int P2_BOARD_TILES[2] = { 2, 3 };
static const int STAR_TILE = 4;
static const int BLANK_TILES[3] = { 5, 6, 7 };
static const int P1_END = 22;
static const int P2_END = 23;
static const int DIE_0 = 17;
static const int DIE_1 = 16;
static const int NUMS_TILES[8] = { 8, 9, 10, 11, 12, 13, 14, 15 };
static const int ROLL_TILES[2] = { 20, 21 };
static const int PASS_TILES[3] = { 24, 25, 26 };
static const int START_TILES[3] = { 27, 28, 29 };
static const int REROLL_POS[3] = { 3, 7, 13 };

static const char* TITLE = "Royal Game of Ur";
static const sf::Color GLOBAL_MASK(255, 0, 255, 255);

enum GameState
{
  WAITING,
  ROLLING,
  PASSING,
  PLACING,
  GAME_OVER
};

struct piece_t
{
  int id;
  int position;
  sf::Sprite sprite;
  sf::Vector2f origin;
};

struct board_t
{
  int pid; // owning players space -1 for shared
  int position;
  sf::Sprite sprite;
};

struct player_t
{
  int pid;
  int score;
  std::shared_ptr<std::vector<struct piece_t>> pieces;
};

struct dice_t
{
  int value;
  bool show;
  sf::Sprite sprite;
};

std::shared_ptr<std::vector<sf::Texture>>
loadTextures(const char* path);

std::shared_ptr<std::vector<struct board_t>>
createBoard(std::shared_ptr<std::vector<sf::Texture>> textures);

sf::Font
loadFont();

std::shared_ptr<struct player_t>
createPlayer(const int pid, sf::Texture& pieceTexture);

std::shared_ptr<struct piece_t>
createPiece(int id, sf::Texture& texture);

std::shared_ptr<std::vector<struct dice_t>>
createAllDice(sf::Texture& die0Texture, sf::Texture& die1Texture);

std::shared_ptr<std::vector<sf::Sprite>>
createRollSprites(sf::Texture& t1, sf::Texture& t2);

std::shared_ptr<std::vector<sf::Sprite>>
createPassSprites(std::shared_ptr<std::vector<sf::Texture>> textures);

std::shared_ptr<std::vector<sf::Sprite>>
createStartSprites(std::shared_ptr<std::vector<sf::Texture>> textures);

void
makeNum(sf::Sprite* sprite_ptr,
        int num,
        std::shared_ptr<std::vector<sf::Texture>> textures);

bool
clickedPiece(sf::Vector2i mousePosition, std::shared_ptr<struct piece_t> piece);

bool
canMovePiece(std::shared_ptr<struct piece_t> piece,
             int roll,
             std::shared_ptr<std::vector<struct piece_t>> myPieces,
             std::shared_ptr<std::vector<struct piece_t>> enemyPieces);

bool
hasMoves(std::shared_ptr<struct player_t> activePlayer,
         std::shared_ptr<struct player_t> opponent,
         int roll);

sf::Vector2f
pos(float c, float r);

bool
canPlace(struct piece_t* piece,
         int turn_pid,
         struct board_t board_tile,
         std::shared_ptr<std::vector<struct piece_t>> myPieces,
         std::shared_ptr<std::vector<struct piece_t>> opponentPieces,
         int& takenPieceId);

void
clearPiece(std::shared_ptr<std::vector<struct piece_t>> pieces,
           struct piece_t* piece);

#endif