Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-30 | Mark logging done | Stephen Enders | |
2021-01-30 | Hide the terminal in windows execution | Stephen Enders | |
2021-01-29 | Add verbose logging | Stephen Enders | |
2021-01-29 | Add windows and linux build notes | Stephen Enders | |
Added some really rough build notes too | |||
2021-01-29 | Add more tasks | Stephen Enders | |
2021-01-29 | Only allow moves based on position + roll | Stephen Enders | |
2021-01-29 | Expand tasks | Stephen Enders | |
2021-01-29 | Allow player to pass when no available moves | Stephen Enders | |
If the player has NO legal moves display the pass option | |||
2021-01-29 | Don't clear all pieces upon capture | Stephen Enders | |
Bug setting assignment instead of comparison. Classic | |||
2021-01-29 | Add icon to the window | Stephen Enders | |
Icon was generated from the .png with ImageMagick's convert convert res/icon.png -define h:format=rgba -size 32x32 src/icon.h Then renaming the array exposed via the header | |||
2021-01-28 | Reroll on star moves | Stephen Enders | |
2021-01-28 | Score on final position | Stephen Enders | |
Will score and remove the piece upon moving into the final pos | |||
2021-01-28 | Allow turn passing on 0 roll | Stephen Enders | |
2021-01-28 | Update tasks | Stephen Enders | |
2021-01-27 | Legal placement logic and capturing | Stephen Enders | |
Use board_t for board and prevent illegal placements. And allow for piece capture | |||
2021-01-27 | Move board to use piece_t | Stephen Enders | |
Since we need to know what "position" a piece is placed in reuse the piece struct to track the board placement. | |||
2021-01-23 | Move source files to src folder | Stephen Enders | |
We'll be making a few source files it'll be useful to have them organized at least somewhat from our non-src files | |||
2021-01-23 | Add goal slots and task list | Stephen Enders | |
2021-01-21 | Rearrange sprites | Stephen Enders | |
2021-01-21 | Fix animation to be unsync'd | Stephen Enders | |
2021-01-21 | Ensure timers initialize not started | Stephen Enders | |
2021-01-21 | Add sprite snapping | Stephen Enders | |
2021-01-21 | Add dice roll text and moving pieces | Stephen Enders | |
2021-01-21 | Add rolling animation | Stephen Enders | |
2021-01-20 | Create timer and use it to end the rolling phase | Stephen Enders | |
This timer can be used to determine when to end rolling | |||
2021-01-18 | Move helper.h to helper.hpp and reformat | Stephen Enders | |
2021-01-18 | Lock mouse click | Stephen Enders | |
2021-01-18 | Update vectors of pointers to vectors of objects | Stephen Enders | |
Having a vector<T> you can access the object stored and modify it if you ensure you get the reference i.e: T& o = vec[0]; | |||
2021-01-18 | Roll tweaks | Stephen Enders | |
2021-01-17 | Rolling updates + Score change | Stephen Enders | |
Added state Added dice + roll button Updated blank tile graphic | |||
2021-01-05 | Pass reference when passing objects! | Stephen Enders | |
2021-01-05 | WIP - rendering pieces, cannot figure why textures not loading | Stephen Enders | |
2021-01-05 | Initial commit - Rendering | Stephen Enders | |