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+#ifndef UR_HELPER_H
+#define UR_HELPER_H
+
+#include <SFML/Graphics.hpp>
+#include <memory>
+#include <vector>
+
+// BOARD LAYOUT [0, 1, 2, 3](start) [4,5,6,7,8,9,10,11](middle), [12,13](end)
+
+static const unsigned int SPRITE_SIZE = 16;
+static const unsigned int NUM_PIECES = 7;
+static const unsigned int SAFE_SPACE = 7; // 0-indexed
+static const unsigned int EXIT_SPACE = 14; // final space + 1
+static const float ZOOM = 0.5f;
+static const float SPRITE_ROWS = 9.f;
+static const float SPRITE_COLS = 14.f;
+static const float SCR_W = SPRITE_SIZE / ZOOM * SPRITE_COLS / ZOOM;
+static const float SCR_H = SPRITE_SIZE / ZOOM * SPRITE_ROWS / ZOOM;
+static const int P1_PIECE = 19;
+static const int P2_PIECE = 18;
+static const int P1_BOARD_TILES[2] = { 0, 1 };
+static const int P2_BOARD_TILES[2] = { 2, 3 };
+static const int STAR_TILE = 4;
+static const int BLANK_TILES[3] = { 5, 6, 7 };
+static const int P1_END = 22;
+static const int P2_END = 23;
+static const int DIE_0 = 17;
+static const int DIE_1 = 16;
+static const int NUMS_TILES[8] = { 8, 9, 10, 11, 12, 13, 14, 15 };
+static const int ROLL_TILES[2] = { 20, 21 };
+
+static const char* TITLE = "Royal Game of Ur";
+static const sf::Color GLOBAL_MASK(255, 0, 255, 255);
+
+enum GameState
+{
+ WAITING,
+ ROLLING,
+ PLACING,
+ GAME_OVER
+};
+
+struct piece_t
+{
+ int id;
+ int position;
+ sf::Sprite sprite;
+};
+
+struct player_t
+{
+ int score;
+ std::shared_ptr<std::vector<struct piece_t>> pieces;
+};
+
+struct dice_t
+{
+ int value;
+ bool show;
+ sf::Sprite sprite;
+};
+
+std::shared_ptr<std::vector<sf::Texture>>
+loadTextures(const char* path);
+
+std::shared_ptr<std::vector<sf::Sprite>>
+createBoard(std::shared_ptr<std::vector<sf::Texture>> textures);
+
+sf::Font
+loadFont();
+
+std::shared_ptr<struct player_t>
+createPlayer(sf::Texture& pieceTexture);
+
+std::shared_ptr<struct piece_t>
+createPiece(int id, sf::Texture& texture);
+
+std::shared_ptr<std::vector<struct dice_t>>
+createAllDice(sf::Texture& die0Texture, sf::Texture& die1Texture);
+
+std::shared_ptr<std::vector<sf::Sprite>>
+createRollSprites(sf::Texture& t1, sf::Texture& t2);
+
+void
+makeNum(sf::Sprite* sprite_ptr,
+ int num,
+ std::shared_ptr<std::vector<sf::Texture>> textures);
+
+bool
+clickedPiece(sf::Vector2i mousePosition, std::shared_ptr<struct piece_t> piece);
+
+bool
+canMovePiece(std::shared_ptr<struct piece_t> piece,
+ int roll,
+ std::shared_ptr<std::vector<struct piece_t>> myPieces,
+ std::shared_ptr<std::vector<struct piece_t>> enemyPieces);
+
+std::vector<int>
+getLegalMoves(std::shared_ptr<struct player_t> activePlayer,
+ std::shared_ptr<struct player_t> opponent);
+
+sf::Vector2f
+pos(float c, float r);
+#endif