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-rw-r--r--src/helper.cpp38
-rw-r--r--src/helper.hpp2
-rw-r--r--src/ur.cpp9
3 files changed, 31 insertions, 18 deletions
diff --git a/src/helper.cpp b/src/helper.cpp
index 8d6f3ce..96eb919 100644
--- a/src/helper.cpp
+++ b/src/helper.cpp
@@ -36,20 +36,29 @@ next(int* p, int max)
return i;
}
-std::shared_ptr<std::vector<sf::Sprite>>
+std::shared_ptr<std::vector<struct piece_t>>
createBoard(std::shared_ptr<std::vector<sf::Texture>> textures)
{
- auto sprites = std::make_shared<std::vector<sf::Sprite>>();
+ auto board = std::make_shared<std::vector<struct piece_t>>();
sf::Texture& star_texture = (*textures)[STAR_TILE];
int blank_idx = 0;
int sp_idx = 0;
+ /* Positions
+ * [3, 2, 1, 0] [14, 13, 12]
+ * [4, 5, 6, 7, 8, 9, 10, 11]
+ * [3, 2, 1, 0] [14, 13, 12]
+ * star piece is 7
+ * vitory is 14
+ */
// p1 pieces
// p1 star
+ // id's don't matter
+ int id = 0;
{
sf::Sprite s;
s.setTexture(star_texture);
s.setPosition(pos(3, 5));
- sprites->push_back(s);
+ board->push_back({ id++, 3, s });
}
// p1 start
for (int i = 0; i < 3; i++) {
@@ -57,25 +66,25 @@ createBoard(std::shared_ptr<std::vector<sf::Texture>> textures)
sf::Sprite s;
s.setTexture(t);
s.setPosition(pos(4 + i, 5));
- sprites->push_back(s);
+ board->push_back({ id++, 2 - i, s });
}
// p1 end
{
sf::Sprite goal;
goal.setTexture((*textures)[P1_END]);
goal.setPosition(pos(8, 5));
- sprites->push_back(goal);
+ board->push_back({ id++, EXIT_SPACE, goal });
sf::Sprite end_star;
end_star.setTexture(star_texture);
end_star.setPosition(pos(9, 5));
- sprites->push_back(end_star);
+ board->push_back({ id++, EXIT_SPACE - 1, end_star });
sf::Texture& t = (*textures)[P1_BOARD_TILES[next(&sp_idx, 2)]];
sf::Sprite s;
s.setTexture(t);
s.setPosition(pos(10, 5));
- sprites->push_back(s);
+ board->push_back({ id++, EXIT_SPACE - 2, s });
}
// center pieces
for (int i = 0; i < 8; i++) {
@@ -87,7 +96,7 @@ createBoard(std::shared_ptr<std::vector<sf::Texture>> textures)
s.setTexture(t);
}
s.setPosition(pos(3 + i, 4));
- sprites->push_back(s);
+ board->push_back({ id++, 4 + i, s });
}
// p2 pieces
// p2 star
@@ -95,7 +104,7 @@ createBoard(std::shared_ptr<std::vector<sf::Texture>> textures)
sf::Sprite s;
s.setTexture(star_texture);
s.setPosition(pos(3, 3));
- sprites->push_back(s);
+ board->push_back({ id++, 3, s });
}
// p2 start
for (int i = 0; i < 3; i++) {
@@ -103,28 +112,28 @@ createBoard(std::shared_ptr<std::vector<sf::Texture>> textures)
sf::Sprite s;
s.setTexture(t);
s.setPosition(pos(4 + i, 3));
- sprites->push_back(s);
+ board->push_back({ id++, 2 - i, s });
}
// p2 end
{
sf::Sprite goal;
goal.setTexture((*textures)[P2_END]);
goal.setPosition(pos(8, 3));
- sprites->push_back(goal);
+ board->push_back({ id++, EXIT_SPACE, goal });
sf::Sprite end_star;
end_star.setTexture(star_texture);
end_star.setPosition(pos(9, 3));
- sprites->push_back(end_star);
+ board->push_back({ id++, EXIT_SPACE - 1, end_star });
sf::Texture& t = (*textures)[P2_BOARD_TILES[next(&sp_idx, 2)]];
sf::Sprite end_tile;
end_tile.setTexture(t);
end_tile.setPosition(pos(10, 3));
- sprites->push_back(end_tile);
+ board->push_back({ id++, EXIT_SPACE - 2, end_tile });
}
- return sprites;
+ return board;
}
sf::Font
@@ -145,6 +154,7 @@ createPiece(int id, sf::Texture& texture)
sf::Sprite s(texture);
auto p = std::make_shared<struct piece_t>();
p->id = id;
+ p->position = -1;
p->sprite = s;
return p;
diff --git a/src/helper.hpp b/src/helper.hpp
index 3e7ffbb..9495791 100644
--- a/src/helper.hpp
+++ b/src/helper.hpp
@@ -63,7 +63,7 @@ struct dice_t
std::shared_ptr<std::vector<sf::Texture>>
loadTextures(const char* path);
-std::shared_ptr<std::vector<sf::Sprite>>
+std::shared_ptr<std::vector<struct piece_t>>
createBoard(std::shared_ptr<std::vector<sf::Texture>> textures);
sf::Font
diff --git a/src/ur.cpp b/src/ur.cpp
index dc61eb3..6bd27f4 100644
--- a/src/ur.cpp
+++ b/src/ur.cpp
@@ -160,7 +160,8 @@ main()
const std::shared_ptr<std::vector<sf::Texture>> textures =
loadTextures(TEXTURE_PATH);
- const std::shared_ptr<std::vector<sf::Sprite>> board = createBoard(textures);
+ const std::shared_ptr<std::vector<struct piece_t>> board =
+ createBoard(textures);
const std::shared_ptr<struct player_t> p1 =
createPlayer((*textures)[P1_PIECE]);
@@ -266,11 +267,13 @@ main()
// did the piece drop into place
bool in_place = false;
sf::FloatRect intersect;
- for (auto& s : *(board)) {
+ for (auto& bp : (*board)) {
+ auto s = bp.sprite;
if (s.getGlobalBounds().intersects(
grabbed_piece->sprite.getGlobalBounds(), intersect)) {
if (intersect.width > SPRITE_SIZE / 2 &&
intersect.height > SPRITE_SIZE / 2) {
+ // check valid placement
grabbed_piece->sprite.setPosition(s.getPosition());
in_place = true;
break;
@@ -296,7 +299,7 @@ main()
window.setView(view);
for (auto s : *(board)) {
- window.draw(s);
+ window.draw(s.sprite);
}
auto mPos = window.mapPixelToCoords(sf::Mouse::getPosition(window));