diff options
author | Steph Enders <smenders@gmail.com> | 2023-02-26 10:43:21 -0500 |
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committer | Steph Enders <smenders@gmail.com> | 2023-02-26 10:43:21 -0500 |
commit | 975055e40938730cb09d151ba17bf8defd3b4adf (patch) | |
tree | c5a6051ceb45a1351428f79c22e28e61d8a0bf6a /src/ur.cpp | |
parent | 0bf89ad39d4c3659f3164639e4fbe7ca074fa04a (diff) |
Code quality and improvements
I genuinely cannot remember what I was doing here, as I never committed
it. But basically - it looks like I used my IDE and fixed warnings and
improved some code blocks / references
Diffstat (limited to 'src/ur.cpp')
-rw-r--r-- | src/ur.cpp | 12 |
1 files changed, 4 insertions, 8 deletions
@@ -5,13 +5,10 @@ #include "timedLatch.hpp" #include <SFML/Graphics.hpp> #include <SFML/System.hpp> -#include <iostream> #include <string> const char* TEXTURE_PATH = "./res/ur.png"; -const float PAD = 32.f; -const float PIECE_PAD = 8.f; -const float TEXT_OFFSET = 8.f; + const sf::Color BG_COLOR = sf::Color(66, 47, 81, 255); const sf::Color SEMI_TRANSPARENT = sf::Color(255, 255, 255, 128); @@ -26,7 +23,6 @@ bool mouse_left_locked = false; // tracks the turn pids int turn_pid = P1_ID; -int rolling_frame = 0; // which player won P1_ID or P2_ID int winner = -1; @@ -97,9 +93,9 @@ inline void render_dice(sf::RenderWindow* window, std::shared_ptr<struct player_t> active_player, std::shared_ptr<struct player_t> opponent, - std::shared_ptr<std::vector<struct dice_t>> dice, - std::shared_ptr<std::vector<sf::Sprite>> roll_sprites, - std::shared_ptr<std::vector<sf::Sprite>> pass_sprites, + const std::shared_ptr<std::vector<struct dice_t>>& dice, + const std::shared_ptr<std::vector<sf::Sprite>>& roll_sprites, + const std::shared_ptr<std::vector<sf::Sprite>>& pass_sprites, std::shared_ptr<std::vector<sf::Texture>> textures, sf::Sprite* roll_result, ur::TimedLatch* animation_timer, |