diff options
author | Stephen Enders <smenders@gmail.com> | 2021-01-18 16:29:23 -0500 |
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committer | Stephen Enders <smenders@gmail.com> | 2021-01-18 16:33:07 -0500 |
commit | 1f8159534f30d3e46f53cebb788c91153103edcb (patch) | |
tree | 4ad7f06a9ac148946be319d724be3e38ab6e7e3b /helper.hpp | |
parent | 367292e545f5a15e9dc68d60e5f4fe6835eecce1 (diff) |
Move helper.h to helper.hpp and reformat
Diffstat (limited to 'helper.hpp')
-rw-r--r-- | helper.hpp | 102 |
1 files changed, 102 insertions, 0 deletions
diff --git a/helper.hpp b/helper.hpp new file mode 100644 index 0000000..d0e86ce --- /dev/null +++ b/helper.hpp @@ -0,0 +1,102 @@ +#ifndef UR_HELPER_H +#define UR_HELPER_H + +#include <SFML/Graphics.hpp> +#include <memory> +#include <vector> + +// BOARD LAYOUT [0, 1, 2, 3](start) [4,5,6,7,8,9,10,11](middle), [12,13](end) + +static const unsigned int SPRITE_SIZE = 16; +static const unsigned int NUM_PIECES = 7; +static const unsigned int SAFE_SPACE = 7; // 0-indexed +static const unsigned int EXIT_SPACE = 14; // final space + 1 +static const float ZOOM = 0.5f; +static const float SPRITE_ROWS = 9.f; +static const float SPRITE_COLS = 14.f; +static const float SCR_W = SPRITE_SIZE / ZOOM * SPRITE_COLS / ZOOM; +static const float SCR_H = SPRITE_SIZE / ZOOM * SPRITE_ROWS / ZOOM; +static const int P1_PIECE = 6; +static const int P2_PIECE = 5; +static const int P1_BOARD_TILES[2] = { 0, 1 }; +static const int P2_BOARD_TILES[2] = { 2, 3 }; +static const int STAR_TILE = 4; +static const int BLANK_TILE = 9; +static const int DIE_0 = 8; +static const int DIE_1 = 7; +static const int NUMS_TILES[8] = { 10, 11, 12, 13, 14, 15, 16, 17 }; +static const int ROLL_TILES[2] = { 18, 19 }; + +static const char* TITLE = "Royal Game of Ur"; +static const sf::Color GLOBAL_MASK(255, 0, 255, 255); + +enum GameState +{ + WAITING, + ROLLING, + PLACING, + GAME_OVER +}; + +struct piece_t +{ + int id; + int position; + sf::Sprite sprite; +}; + +struct player_t +{ + int score; + std::shared_ptr<std::vector<struct piece_t>> pieces; +}; + +struct dice_t +{ + int value; + bool show; + sf::Sprite sprite; +}; + +std::shared_ptr<std::vector<sf::Texture>> +loadTextures(const char* path); + +std::shared_ptr<std::vector<sf::Sprite>> +createBoard(std::shared_ptr<std::vector<sf::Texture>> textures); + +sf::Font +loadFont(); + +std::shared_ptr<struct player_t> +createPlayer(sf::Texture& pieceTexture); + +std::shared_ptr<struct piece_t> +createPiece(int id, sf::Texture& texture); + +std::shared_ptr<std::vector<struct dice_t>> +createAllDice(sf::Texture& die0Texture, sf::Texture& die1Texture); + +std::shared_ptr<std::vector<sf::Sprite>> +createRollSprites(sf::Texture& t1, sf::Texture& t2); + +void +makeNum(sf::Sprite* sprite_ptr, + int num, + std::shared_ptr<std::vector<sf::Texture>> textures); + +bool +clickedPiece(sf::Vector2i mousePosition, std::shared_ptr<struct piece_t> piece); + +bool +canMovePiece(std::shared_ptr<struct piece_t> piece, + int roll, + std::shared_ptr<std::vector<struct piece_t>> myPieces, + std::shared_ptr<std::vector<struct piece_t>> enemyPieces); + +std::vector<int> +getLegalMoves(std::shared_ptr<struct player_t> activePlayer, + std::shared_ptr<struct player_t> opponent); + +sf::Vector2f +pos(float c, float r); +#endif |