1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
|
//========================================================================
// dng
//------------------------------------------------------------------------
// Copyright (c) 2022 Steph Enders <steph@senders.io>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#include "WindowsResources.h"
#include <libloaderapi.h>
#define MAX_BUF_SIZE 1024
std::filesystem::path exeDir;
std::filesystem::path workingDir;
std::vector<std::filesystem::path> WindowsResources::levelSearchDirs() {
return {workingDir / "maps", exeDir / "maps"};
}
std::vector<std::filesystem::path> WindowsResources::defaultsSearchDirs() {
return {workingDir / "dnglib", exeDir / "dnglib"};
}
std::vector<std::filesystem::path> WindowsResources::fontSearchDirs() {
return {workingDir / "res", exeDir / "res"};
}
WindowsResources::WindowsResources() : Resources() {
this->workingDir = std::filesystem::current_path();
this->font = std::make_shared<std::filesystem::path>(workingDir / "res" /
DEFAULT_FONT);
char exe_dir_str[255];
GetModuleFileNameA(nullptr, exe_dir_str, 255);
this->exeDir = std::filesystem::path{exe_dir_str}.remove_filename();
}
const char *WindowsResources::convert_to_str(std::filesystem::path &path) {
std::setlocale(LC_ALL, "en_US.utf8"); // TODO more support?
const wchar_t *wstr = path.c_str();
size_t len = std::wcslen(wstr) + 1; // gotta get that \0
char *ret = static_cast<char *>(malloc(sizeof(char) * len)); // buffered
std::wcstombs(ret, path.c_str(), len);
return ret;
}
|