summaryrefslogtreecommitdiff
path: root/src/resources/Resources.h
blob: 6e1a95f07a6cc9e5dfe34328b5c7f48df3d2fc95 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
//========================================================================
// dng
//------------------------------------------------------------------------
// Copyright (c) 2022 Steph Enders <steph@senders.io>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
//    claim that you wrote the original software. If you use this software
//    in a product, an acknowledgment in the product documentation would
//    be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
//    be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
//    distribution.
//
//========================================================================

#ifndef DNG_RESOURCES_H
#define DNG_RESOURCES_H

#include <filesystem>
#include <optional>
#include <vector>

// struct LevelInfo {
//   filesystem::path dir;
//   filesystem::path dngMap;
//   optional<filesystem::path> procLua;
// };
using namespace std;

static const string FONT_TYPES[] = {".otf", ".ttf"};
static const filesystem::path DEFAULT_LUA{"defaults.lua"};
static const filesystem::path DNG_MAP{"dng.map"};
static const filesystem::path PROC_LUA{"proc.lua"};
static const char *DEFAULT_FONT = "PressStart2P-vaV7.ttf";

class Resources {

protected:
  shared_ptr<std::filesystem::path> font;   // chosen font
  shared_ptr<filesystem::path> defaultsLua; // defaults lua file
  vector<filesystem::path> fonts;           // all found maps
  vector<filesystem::path> levels;          // all found maps
  virtual vector<filesystem::path> levelSearchDirs() = 0;
  virtual vector<filesystem::path> defaultsSearchDirs() = 0;
  virtual vector<filesystem::path> fontSearchDirs() = 0;

public:
  Resources();
  void loadLevels();
  void loadFontFiles();
  void loadDefaultLuaFile();
  vector<filesystem::path> getFontFiles();
  vector<filesystem::path> getLevels();
  shared_ptr<std::filesystem::path> updateFont(int idx);
  shared_ptr<std::filesystem::path> getFontFile();
  shared_ptr<std::filesystem::path> getDefaultsLuaFile();
  shared_ptr<std::filesystem::path> getLevelMap(int idx);
  optional<shared_ptr<std::filesystem::path>> getLevelProcLua(int idx);
  /* Helper method to convert any path to a const char *
   * Windows uses wchar_t so this can help provide a common way to
   * interact with files
   */
  virtual const char *convert_to_str(filesystem::path &path) = 0;
};

#endif // DNG_RESOURCES_H