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#include "Api.h"
#include "Level.h"
#include <SFML/Graphics.hpp>
#include <filesystem>
#include <iostream>
#include <lua.hpp>
#include <memory>

const char* DEFAULT_PROC = "include/default_proc.lua";
std::shared_ptr<Level> lvl = std::make_shared<Level>();

bool
call_onkeypress(lua_State* L, char pressedKey);

int
main(int argc, char** argv)
{

  if (argc <= 1) {
    return -1;
  }

  std::string lvl_pfx = argv[1];

  std::filesystem::path mapFile{ lvl_pfx + "/dng.map" };
  std::filesystem::path luaFile{ lvl_pfx + "/proc.lua" };

  lvl->loadLevelFromFile(mapFile.c_str());

  lua_State* L_lvl = luaL_newstate();
  luaL_openlibs(L_lvl);
  init_c_api(L_lvl);

  lua_State* L_default = luaL_newstate();
  luaL_openlibs(L_default);
  init_c_api(L_default);

  if (std::filesystem::exists(luaFile) &&
      luaL_dofile(L_default, DEFAULT_PROC) != LUA_OK) {
    std::cout << "Failed to load default proc" << std::endl;
    luaL_error(L_default, "Error: %s", lua_tostring(L_default, -1));
    return EXIT_FAILURE;
  }

  if (std::filesystem::exists(luaFile) &&
      luaL_dofile(L_lvl, luaFile.c_str()) != LUA_OK) {
    std::cout << "[C] No Good" << std::endl;
    luaL_error(L_lvl, "Error: %s\n", lua_tostring(L_lvl, -1));
    return EXIT_FAILURE;
  }

  bool quit = false;

  char in;

  do {
    lvl->print();
    std::cin >> in;
    if (!call_onkeypress(L_default, in)) {
      quit = true;
    }
    if (!quit && in == 'q') {
      quit = true;
    }
  } while (!quit);

  std::cout << "[C] Quit" << std::endl;

  return EXIT_SUCCESS;
}

bool
call_onkeypress(lua_State* L, char pressedKey)
{
  lua_getglobal(L, "onKeyPress");
  if (!lua_isfunction(L, -1)) {
    std::cout << "[C] Error onKeyPress not function | not found" << std::endl;
    return false;
  }
  lua_pushinteger(L, pressedKey);
  lua_pcall(L, 1, 1, 0);
  return true;
}