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#include "Api.h"
#include "Level.h"
#include <SFML/Graphics.hpp>
#include <filesystem>
#include <iostream>
#include <lua.hpp>
#include <memory>
const char* DEFAULT_PROC = "include/default_proc.lua";
std::shared_ptr<Level> lvl = std::make_shared<Level>();
bool
call_onkeypress(lua_State* L, char pressedKey);
int
main(int argc, char** argv)
{
if (argc <= 1) {
return -1;
}
std::string lvl_pfx = argv[1];
std::filesystem::path mapFile{ lvl_pfx + "/dng.map" };
std::filesystem::path luaFile{ lvl_pfx + "/proc.lua" };
lvl->loadLevelFromFile(mapFile.c_str());
lua_State* L_lvl = luaL_newstate();
luaL_openlibs(L_lvl);
init_c_api(L_lvl);
lua_State* L_default = luaL_newstate();
luaL_openlibs(L_default);
init_c_api(L_default);
if (std::filesystem::exists(luaFile) &&
luaL_dofile(L_default, DEFAULT_PROC) != LUA_OK) {
std::cout << "Failed to load default proc" << std::endl;
luaL_error(L_default, "Error: %s", lua_tostring(L_default, -1));
return EXIT_FAILURE;
}
if (std::filesystem::exists(luaFile) &&
luaL_dofile(L_lvl, luaFile.c_str()) != LUA_OK) {
std::cout << "[C] No Good" << std::endl;
luaL_error(L_lvl, "Error: %s\n", lua_tostring(L_lvl, -1));
return EXIT_FAILURE;
}
bool quit = false;
char in;
do {
lvl->print();
std::cin >> in;
if (!call_onkeypress(L_default, in)) {
quit = true;
}
if (!quit && in == 'q') {
quit = true;
}
} while (!quit);
std::cout << "[C] Quit" << std::endl;
return EXIT_SUCCESS;
}
bool
call_onkeypress(lua_State* L, char pressedKey)
{
lua_getglobal(L, "onKeyPress");
if (!lua_isfunction(L, -1)) {
std::cout << "[C] Error onKeyPress not function | not found" << std::endl;
return false;
}
lua_pushinteger(L, pressedKey);
lua_pcall(L, 1, 1, 0);
return true;
}
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