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#include "CApi.h"
#include "Level.h"
#include "LuaApi.h"
//#include <SFML/Graphics.hpp>
#include <filesystem>
#include <iostream>
#include <lua.hpp>
const char *DEFAULT_PROC = "include/defaults.lua";
std::shared_ptr<Level> lvl;
Scene scene;
int main(int argc, char **argv) {
if (argc <= 1) {
return -1;
}
std::string lvl_pfx = argv[1];
std::filesystem::path mapFile{lvl_pfx + "/dng.map"};
std::filesystem::path luaFile{lvl_pfx + "/proc.lua"};
lvl = std::make_shared<Level>();
scene = Scene::INTRO;
lvl->loadLevelFromFile(mapFile.c_str());
lua_State *L_lvl = luaL_newstate();
luaL_openlibs(L_lvl);
init_c_api(L_lvl);
lua_State *L_default = luaL_newstate();
luaL_openlibs(L_default);
init_c_api(L_default);
if (std::filesystem::exists(DEFAULT_PROC) &&
luaL_dofile(L_default, DEFAULT_PROC) != LUA_OK) {
std::cout << "Failed to load default proc" << std::endl;
luaL_error(L_default, "Error: %s", lua_tostring(L_default, -1));
return EXIT_FAILURE;
}
// Initialize to default
LState *l_state = init_default(L_default);
if (std::filesystem::exists(luaFile) &&
luaL_dofile(L_lvl, luaFile.c_str()) == LUA_OK) {
override_file_fns(L_lvl, l_state);
} else if (std::filesystem::exists(luaFile)) {
std::cout << "[C] No Good" << std::endl;
luaL_error(L_lvl, "Error: %s\n", lua_tostring(L_lvl, -1));
return EXIT_FAILURE;
}
bool quit = false;
char in;
do {
if (scene == Scene::INTRO) {
if (!lua_onintro(l_state->onintro)) {
quit = true;
}
std::cin >> in;
if (!lua_onkeypress(l_state->onkeypress, in)) {
quit = true;
}
} else if (scene == Scene::LEVEL) {
lvl->print();
std::cin >> in;
if (!lua_onkeypress(l_state->onkeypress, in)) {
quit = true;
}
if (!lua_onupdate(l_state->onupdate)) {
quit = true;
}
} else if (scene == Scene::WIN) {
lvl->player.x = -1; // hide
lvl->player.y = -1; // hide
lvl->print();
lua_onwin(l_state->onwin);
quit = true;
} else if (scene == Scene::LOSS) {
lvl->player.x = -1; // hide
lvl->player.y = -1; // hide
lvl->print();
lua_onloss(l_state->onloss);
quit = true;
}
if (!quit && in == 'q') {
quit = true;
}
} while (!quit);
std::cout << "[C] Quit" << std::endl;
return EXIT_SUCCESS;
}
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