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#include "Api.h"
#include "Level.h"
#include <SFML/Graphics.hpp>
#include <filesystem>
#include <iostream>
#include <lua.hpp>

const char *DEFAULT_PROC = "include/defaults.lua";
std::shared_ptr<Level> lvl;

struct LState {
  lua_State *onkeypress;
  lua_State *onupdate;
} typedef LState;

bool call_onkeypress(lua_State *L, char pressedKey);
bool call_onupdate(lua_State *L);

int main(int argc, char **argv) {

  if (argc <= 1) {
    return -1;
  }

  std::string lvl_pfx = argv[1];

  std::filesystem::path mapFile{lvl_pfx + "/dng.map"};
  std::filesystem::path luaFile{lvl_pfx + "/proc.lua"};

  lvl = std::make_shared<Level>();

  lvl->loadLevelFromFile(mapFile.c_str());

  lua_State *L_lvl = luaL_newstate();
  luaL_openlibs(L_lvl);
  init_c_api(L_lvl);

  lua_State *L_default = luaL_newstate();
  luaL_openlibs(L_default);
  init_c_api(L_default);

  if (std::filesystem::exists(luaFile) &&
      luaL_dofile(L_default, DEFAULT_PROC) != LUA_OK) {
    std::cout << "Failed to load default proc" << std::endl;
    luaL_error(L_default, "Error: %s", lua_tostring(L_default, -1));
    return EXIT_FAILURE;
  }

  // Initialize to default
  LState l_state = {.onkeypress = L_default, .onupdate = L_default};

  if (std::filesystem::exists(luaFile) &&
      luaL_dofile(L_lvl, luaFile.c_str()) == LUA_OK) {

    // overwrite defaults
    lua_getglobal(L_lvl, "onKeyPress");
    if (lua_isfunction(L_lvl, -1)) {
      l_state.onkeypress = L_lvl;
    }
    lua_getglobal(L_lvl, "onUpdate");
    if (lua_isfunction(L_lvl, -1)) {
      l_state.onupdate = L_lvl;
    }
  } else if (std::filesystem::exists(luaFile)) {
    std::cout << "[C] No Good" << std::endl;
    luaL_error(L_lvl, "Error: %s\n", lua_tostring(L_lvl, -1));
    return EXIT_FAILURE;
  }

  bool quit = false;

  char in;

  do {
    lvl->print();
    std::cin >> in;
    if (!call_onkeypress(l_state.onkeypress, in)) {
      quit = true;
    }
    if (!call_onupdate(l_state.onupdate)) {
      quit = true;
    }
    if (!quit && in == 'q') {
      quit = true;
    }
  } while (!quit);

  std::cout << "[C] Quit" << std::endl;

  return EXIT_SUCCESS;
}

bool call_onkeypress(lua_State *L, char pressedKey) {
  lua_getglobal(L, "onKeyPress");
  if (!lua_isfunction(L, -1)) {
    std::cout << "[C] Error onKeyPress not function | not found" << std::endl;
    return false;
  }
  lua_pushinteger(L, pressedKey);
  lua_pcall(L, 1, 1, 0);
  return true;
}

bool call_onupdate(lua_State *L) {
  lua_getglobal(L, "onUpdate");
  if (!lua_isfunction(L, -1)) {
    std::cout << "[C] Error onUpdate not function | not found" << std::endl;
    return false;
  }
  lua_pcall(L, 0, 1, 0);
  return true;
}