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#ifndef DNG_LEVEL_H
#define DNG_LEVEL_H
static const char PLAYER_TKN = 'p';
static const char WALL_TKN = 'w';
static const char EMPTY_TKN = '0';
static const char TREASURE_TKN = 't';
static const char ENEMY_TKN = 'e';
static const char BLANK_SPACE = '\0';
static const char WALL_SPACE = '#';
#include <memory>
#include <vector>
struct Pos {
int id;
int x;
int y;
} typedef Coord;
class Level {
public:
void loadLevelFromFile(const char *filePath);
bool isEmpty(int x, int y);
bool playerCanStep(int dx, int dy);
int getEnemyIndex(int id);
bool enemyCanStep(Pos pos, int dx, int dy);
void print();
int nextId();
std::vector<std::vector<char>> map;
Pos player;
std::vector<Pos> enemyPositions;
std::vector<Pos> treasurePositions;
private:
int idCounter = 1; // defaults at 1 (player always 0)
};
#endif // DNG_LEVEL_H
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