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#ifndef DNG_API_H
#define DNG_API_H
#include "Level.h"
#include <lua.hpp>
#include <memory>
extern std::shared_ptr<Level> lvl;
static int
c_update_player_pos(lua_State* L)
{
// stack ordering
int dy = static_cast<int>(lua_tonumber(L, -1));
int dx = static_cast<int>(lua_tonumber(L, -2));
bool res = false;
if (lvl->canStep(dx, dy)) {
lvl->player.x += dx;
lvl->player.y += dy;
res = true;
}
lua_pushboolean(L, res);
return 1;
}
static int
c_player_can_move(lua_State* L)
{
// stack ordering
int dy = static_cast<int>(lua_tonumber(L, -1));
int dx = static_cast<int>(lua_tonumber(L, -2));
bool res = lvl->canStep(dx, dy);
lua_pushboolean(L, res);
return 1;
}
static int
c_enemy_can_move(lua_State* L)
{
return 1;
}
static int
c_spawn_enemy(lua_State* L)
{
return 1;
}
static int
c_destroy_enemy(lua_State* L)
{
return 1;
}
static void
init_c_api(lua_State* L)
{
lua_register(L, "c_update_player_pos", c_update_player_pos);
lua_register(L, "c_player_can_move", c_player_can_move);
lua_register(L, "c_enemy_can_move", c_enemy_can_move);
lua_register(L, "c_spawn_enemy", c_spawn_enemy);
lua_register(L, "c_destroy_enemy", c_destroy_enemy);
}
#endif // DNG_API_H
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