blob: 13ef15df55369247863a04128d0ff99a899b6ed1 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
|
--[[
These are the default implementations of the override actions.
If you want to add custom logic into your game you can define a "proc.lua" in your map dir.
The following functions are also available via our C library:
void c_update_player_pos (dx, dy)
boolean c_player_can_move (dx, dy)
boolean c_enemy_can_move (id, dx, dy)
c_spawn_enemy (x, y)
c_destroy_enemy (id)
c_trigger_win()
c_trigger_loss(msg)
c_fatal(msg)
--]]
require "include.constants";
---@param pressedKey number
function onKeyPress(pressedKey)
dx = 0
dy = 0
if (pressedKey == KEY_W) then
dy = -1
elseif pressedKey == KEY_A then
dx = -1
elseif pressedKey == KEY_S then
dy = 1
elseif pressedKey == KEY_D then
dx = 1
end
if c_player_can_move(dx, dy) then
c_update_player_pos(dx, dy)
end
end
function onUpdate()
end
|