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require "include.constants"
local Queue = require "include.queue"

---@param map table
local function print_map(map)
    for i = 1, #map do
        row = map[i]
        line = ""
        for j = 1, #row do
            if row[j] == MAP_WALL then
                line = line .. "# "
            elseif row[j] == MAP_VISITED then
                line = line .. "x "
            else
                line = line .. "  "
            end
        end
        print(line)
    end
end

local function can_move(x, y, map)
    return map[y][x] == MAP_SPACE
end

---@param x number
---@param y number
---@param origin table
---@param map table
---@param queue table
---@return boolean found goal
local function push_moves(x, y, origin, map, queue, target_pos)
    map[y][x] = MAP_VISITED -- should be but just in case
    -- UP
    if can_move(x, y - 1, map) then
        pos = {
            x = x,
            y = y - 1,
            origin = origin
        }
        map[pos.y][pos.x] = MAP_VISITED
        if (pos.x == target_pos.x and pos.y == target_pos.y) then
            return true
        end
        queue:push(pos)
    end
    -- DOWN
    if can_move(x, y + 1, map) then
        pos = {
            x = x,
            y = y + 1,
            origin = origin
        }
        map[pos.y][pos.x] = MAP_VISITED
        if (pos.x == target_pos.x and pos.y == target_pos.y) then
            return true
        end
        queue:push(pos)
    end
    -- LEFT
    if can_move(x - 1, y, map) then
        pos = {
            x = x - 1,
            y = y,
            origin = origin
        }
        map[pos.y][pos.x] = MAP_VISITED
        if (pos.x == target_pos.x and pos.y == target_pos.y) then
            return true
        end
        queue:push(pos)
    end
    -- RIGHT
    if can_move(x + 1, y, map) then
        pos = {
            x = x + 1,
            y = y,
            origin = origin
        }
        map[pos.y][pos.x] = MAP_VISITED
        if (pos.x == target_pos.x and pos.y == target_pos.y) then
            return true
        end
        queue:push(pos)
    end
    return false
end

---
---@param start_pos table [x, y]
---@param target_pos table [x, y]
---@param map table 2D map array
---@return table best move to target [x, y]
---
local function pathfind(start_pos, target_pos, map)
    local queue = Queue:new()
    local visit_map = {}
    for k, v in ipairs(map) do
        row = {}
        for ik, iv in ipairs(v) do
            row[ik] = iv
        end
        visit_map[k] = row
    end

    if (push_moves(start_pos.x, start_pos.y, nil, visit_map, queue, target_pos)) then
        return { dx = target_pos.x - start_pos.x, dy = target_pos.y - start_pos.y }
    end

    while queue:empty() ~= true do
        local pos = queue:pop()
        origin = pos.origin or { x = pos.x, y = pos.y }
        hit_target = push_moves(pos.x, pos.y, origin, visit_map, queue, target_pos)
        if hit_target then
            return { dx = origin.x - start_pos.x, dy = origin.y - start_pos.y }
        end
    end
    return { dx = 0, dy = 0 }
end

return {
    pathfind = pathfind,
    print_map = print_map,
}