Age | Commit message (Collapse) | Author | |
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2022-06-16 | Added onUpdate logic to move the enemies etc | Steph Enders | |
Created some algorithm logic for enemy movement Allowed for default overrides | |||
2022-06-15 | Initial setup commit | Steph Enders | |
This setups up the project for messing around with C++ and Lua bindings. So far this project just prints the defined dng map and lets you move the character around. What this fails to do is actually provide any reason to use Lua at the moment. So I need to figure out some way of enabling logic on the processing side of things. |