Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-17 | Setup so it can build on debianbill-build | Bill | |
2022-06-17 | Add readme and ignore build files | Steph Enders | |
2022-06-17 | Remove SFML for now | Steph Enders | |
2022-06-17 | Add scene controls and win/loss scenarios | Steph Enders | |
Setup ability to check collisions and transition game scene | |||
2022-06-15 | Initial setup commit | Steph Enders | |
This setups up the project for messing around with C++ and Lua bindings. So far this project just prints the defined dng map and lets you move the character around. What this fails to do is actually provide any reason to use Lua at the moment. So I need to figure out some way of enabling logic on the processing side of things. |