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AgeCommit message (Collapse)Author
2022-06-17Setup so it can build on debianbill-buildBill
2022-06-17Add readme and ignore build filesSteph Enders
2022-06-17Remove SFML for nowSteph Enders
2022-06-17Add scene controls and win/loss scenariosSteph Enders
Setup ability to check collisions and transition game scene
2022-06-15Initial setup commitSteph Enders
This setups up the project for messing around with C++ and Lua bindings. So far this project just prints the defined dng map and lets you move the character around. What this fails to do is actually provide any reason to use Lua at the moment. So I need to figure out some way of enabling logic on the processing side of things.