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Diffstat (limited to 'src/Level.h')
-rw-r--r-- | src/Level.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/Level.h b/src/Level.h new file mode 100644 index 0000000..f0cec68 --- /dev/null +++ b/src/Level.h @@ -0,0 +1,84 @@ +//======================================================================== +// dng +//------------------------------------------------------------------------ +// Copyright (c) 2022 Steph Enders <steph@senders.io> +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef DNG_LEVEL_H +#define DNG_LEVEL_H + +#include "SFML/Graphics/RectangleShape.hpp" +#include <memory> +#include <vector> + +// tokens from map file +static const char PLAYER_TKN = 'p'; +static const char WALL_TKN = 'w'; +static const char EMPTY_TKN = '0'; +static const char TREASURE_TKN = 't'; +static const char ENEMY_TKN = 'e'; +static const char BLANK_SPACE = '\0'; +static const char WALL_SPACE = '#'; + +struct Pos { + int id; + int x; + int y; + sf::RectangleShape sprite; +} typedef Pos; + +class Level { + +public: + void loadLevelFromFile(const char *filePath); + + bool isEmpty(int x, int y); + + bool playerCanStep(int dx, int dy); + + int getEnemyIndex(int id); + + bool enemyCanStep(Pos pos, int dx, int dy); + + void reset(); + /* deprecate*/ + void print(); + + int nextId(); + int getWidth(); + int getHeight(); + + std::vector<std::vector<char>> map; // source copy of map + std::vector<sf::RectangleShape> displayMap; + Pos player; + std::vector<Pos> enemyPositions; + std::vector<Pos> treasurePositions; + +private: + int idCounter = 1; // defaults at 1 (player always 0) + int width; + int height; + const char *file; +}; + +#endif // DNG_LEVEL_H |