diff options
Diffstat (limited to 'src/Level.cpp')
-rw-r--r-- | src/Level.cpp | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/src/Level.cpp b/src/Level.cpp new file mode 100644 index 0000000..013c2a1 --- /dev/null +++ b/src/Level.cpp @@ -0,0 +1,108 @@ +#include "Level.h" +#include <fstream> +#include <iostream> +#include <string> + +void +Level::loadLevelFromFile(const char* filePath) +{ + std::ifstream mapFile(filePath); + if (mapFile.is_open()) { + + // each element in the map has a unique ID + // some magic but player is always 0 + const int playerId = 0; + // from 1 -> N each enemy and treasure has its own unique ID + // IDs are unique entirely, not just per enemy or treasure + + + std::string line; + int y = 0; + while (std::getline(mapFile, line)) { + this->map.emplace_back(); + int x = 0; + for (char c : line) { + if (c == WALL_TKN) { + this->map[y].push_back(WALL_SPACE); + } else if (c == EMPTY_TKN) { + this->map[y].push_back(BLANK_SPACE); + } else if (c == ENEMY_TKN) { + this->enemyPositions.push_back( + { .id = this->nextId(), .x = x, .y = y }); + this->map[y].push_back(BLANK_SPACE); + } else if (c == PLAYER_TKN) { + this->player = { .id = playerId, .x = x, .y = y }; + this->map[y].push_back(BLANK_SPACE); + } else if (c == TREASURE_TKN) { + this->treasurePositions.push_back( + { .id = this->nextId(), .x = x, .y = y }); + this->map[y].push_back(BLANK_SPACE); + } else { + continue; + } + ++x; + } + ++y; + } + } + mapFile.close(); +} + +bool +Level::isEmpty(int x, int y) +{ + return map[y][x] == BLANK_SPACE; +} + +bool +Level::canStep(int dx, int dy) +{ + bool res = map[player.y + dy][player.x + dx] != WALL_SPACE; + return res; +} + +void +Level::print() +{ + int x = 0; + int y = 0; + for (auto& row : map) { + for (auto& tile : row) { + bool printed = false; + if (player.x == x && player.y == y) { + std::cout << "p"; + printed = true; + } + for (auto pos : enemyPositions) { + if (pos.x == x && pos.y == y) { + std::cout << "e"; + printed = true; + } + } + for (auto pos : treasurePositions) { + if (pos.x == x && pos.y == y) { + std::cout << "t"; + printed = true; + } + } + if (tile == WALL_SPACE) { + std::cout << tile; + printed = true; + } + if (!printed) { + std::cout << " "; + } + std::cout << " "; + ++x; + } + std::cout << "\n"; + ++y; + x = 0; + } +} + +int +Level::nextId() +{ + return idCounter++; +}
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