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authorSteph Enders <smenders@gmail.com>2022-06-16 16:14:18 -0400
committerSteph Enders <smenders@gmail.com>2022-06-16 16:16:34 -0400
commitc57ae8c42c1f2f2ed576719c00cff5cf613fe650 (patch)
tree0e0c6533b099edbe2c283a8961b1b240d29ad904 /src
parent750b308d70cf1c903812316deeb0a8c4befa37ce (diff)
Added onUpdate logic to move the enemies etc
Created some algorithm logic for enemy movement Allowed for default overrides
Diffstat (limited to 'src')
-rw-r--r--src/Api.h93
-rw-r--r--src/Level.cpp55
-rw-r--r--src/Level.h16
-rw-r--r--src/main.cpp58
4 files changed, 148 insertions, 74 deletions
diff --git a/src/Api.h b/src/Api.h
index da763c2..f9e7e8d 100644
--- a/src/Api.h
+++ b/src/Api.h
@@ -7,16 +7,24 @@
extern std::shared_ptr<Level> lvl;
-static int
-c_update_player_pos(lua_State* L)
-{
+static int c_get_player_position(lua_State *L) {
+ lua_createtable(L, 0, 2);
+ lua_pushnumber(L, lvl->player.y + 1);
+ lua_setfield(L, -2, "y");
+ lua_pushnumber(L, lvl->player.x + 1);
+ lua_setfield(L, -2, "x");
+
+ return 1;
+}
+
+static int c_move_player(lua_State *L) {
// stack ordering
int dy = static_cast<int>(lua_tonumber(L, -1));
int dx = static_cast<int>(lua_tonumber(L, -2));
bool res = false;
- if (lvl->canStep(dx, dy)) {
+ if (lvl->playerCanStep(dx, dy)) {
lvl->player.x += dx;
lvl->player.y += dy;
res = true;
@@ -27,45 +35,80 @@ c_update_player_pos(lua_State* L)
return 1;
}
-static int
-c_player_can_move(lua_State* L)
-{
+static int c_move_enemy(lua_State *L) {
// stack ordering
int dy = static_cast<int>(lua_tonumber(L, -1));
int dx = static_cast<int>(lua_tonumber(L, -2));
+ int id = static_cast<int>(lua_tonumber(L, -3));
+
+ int i = lvl->getEnemyIndex(id);
+ // guard against enemy not found
+ if (i == -1) {
+ lua_pushboolean(L, false);
+ return 1;
+ }
+
+ bool res = false;
+ if (lvl->enemyCanStep(lvl->enemyPositions[i], dx, dy)) {
+ lvl->enemyPositions[i].x += dx;
+ lvl->enemyPositions[i].y += dy;
+ res = true;
+ }
- bool res = lvl->canStep(dx, dy);
lua_pushboolean(L, res);
return 1;
}
-static int
-c_enemy_can_move(lua_State* L)
-{
- return 1;
-}
+static int c_get_enemies(lua_State *L) {
+ lua_createtable(L, int(lvl->enemyPositions.size()), 0);
+
+ int idx = 0;
+
+ for (auto &pos : lvl->enemyPositions) {
+ lua_pushnumber(L, ++idx);
+ lua_createtable(L, 0, 3);
+ lua_pushnumber(L, pos.id);
+ lua_setfield(L, -2, "id");
+ lua_pushnumber(L, pos.x + 1);
+ lua_setfield(L, -2, "x");
+ lua_pushnumber(L, pos.y + 1);
+ lua_setfield(L, -2, "y");
+ lua_settable(L, -3);
+ }
-static int
-c_spawn_enemy(lua_State* L)
-{
return 1;
}
-static int
-c_destroy_enemy(lua_State* L)
-{
+static int c_spawn_enemy(lua_State *L) { return 1; }
+
+static int c_destroy_enemy(lua_State *L) { return 1; }
+
+static int c_get_map(lua_State *L) {
+ lua_createtable(L, int(lvl->map.size()), 0);
+ int idx = 0;
+ for (auto &vec : lvl->map) {
+ lua_pushnumber(L, ++idx);
+ lua_createtable(L, int(vec.size()), 0);
+ int inner_idx = 0;
+ for (auto &c : vec) {
+ lua_pushnumber(L, ++inner_idx);
+ lua_pushnumber(L, c == WALL_SPACE ? 1 : 0);
+ lua_rawset(L, -3);
+ }
+ lua_rawset(L, -3);
+ }
return 1;
}
-static void
-init_c_api(lua_State* L)
-{
- lua_register(L, "c_update_player_pos", c_update_player_pos);
- lua_register(L, "c_player_can_move", c_player_can_move);
- lua_register(L, "c_enemy_can_move", c_enemy_can_move);
+static void init_c_api(lua_State *L) {
+ lua_register(L, "c_move_player", c_move_player);
+ lua_register(L, "c_move_enemy", c_move_enemy);
lua_register(L, "c_spawn_enemy", c_spawn_enemy);
lua_register(L, "c_destroy_enemy", c_destroy_enemy);
+ lua_register(L, "c_get_enemies", c_get_enemies);
+ lua_register(L, "c_get_player_position", c_get_player_position);
+ lua_register(L, "c_get_map", c_get_map);
}
#endif // DNG_API_H \ No newline at end of file
diff --git a/src/Level.cpp b/src/Level.cpp
index 013c2a1..5f06def 100644
--- a/src/Level.cpp
+++ b/src/Level.cpp
@@ -3,9 +3,11 @@
#include <iostream>
#include <string>
-void
-Level::loadLevelFromFile(const char* filePath)
-{
+bool canStep(Pos pos, int dx, int dy, std::vector<std::vector<char>> map) {
+ return map[pos.y + dy][pos.x + dx] != WALL_SPACE;
+}
+
+void Level::loadLevelFromFile(const char *filePath) {
std::ifstream mapFile(filePath);
if (mapFile.is_open()) {
@@ -15,7 +17,6 @@ Level::loadLevelFromFile(const char* filePath)
// from 1 -> N each enemy and treasure has its own unique ID
// IDs are unique entirely, not just per enemy or treasure
-
std::string line;
int y = 0;
while (std::getline(mapFile, line)) {
@@ -28,14 +29,14 @@ Level::loadLevelFromFile(const char* filePath)
this->map[y].push_back(BLANK_SPACE);
} else if (c == ENEMY_TKN) {
this->enemyPositions.push_back(
- { .id = this->nextId(), .x = x, .y = y });
+ {.id = this->nextId(), .x = x, .y = y});
this->map[y].push_back(BLANK_SPACE);
} else if (c == PLAYER_TKN) {
- this->player = { .id = playerId, .x = x, .y = y };
+ this->player = {.id = playerId, .x = x, .y = y};
this->map[y].push_back(BLANK_SPACE);
} else if (c == TREASURE_TKN) {
this->treasurePositions.push_back(
- { .id = this->nextId(), .x = x, .y = y });
+ {.id = this->nextId(), .x = x, .y = y});
this->map[y].push_back(BLANK_SPACE);
} else {
continue;
@@ -48,26 +49,17 @@ Level::loadLevelFromFile(const char* filePath)
mapFile.close();
}
-bool
-Level::isEmpty(int x, int y)
-{
- return map[y][x] == BLANK_SPACE;
-}
+bool Level::isEmpty(int x, int y) { return map[y][x] == BLANK_SPACE; }
-bool
-Level::canStep(int dx, int dy)
-{
- bool res = map[player.y + dy][player.x + dx] != WALL_SPACE;
- return res;
+bool Level::playerCanStep(int dx, int dy) {
+ return canStep(player, dx, dy, map);
}
-void
-Level::print()
-{
+void Level::print() {
int x = 0;
int y = 0;
- for (auto& row : map) {
- for (auto& tile : row) {
+ for (auto &row : map) {
+ for (auto &tile : row) {
bool printed = false;
if (player.x == x && player.y == y) {
std::cout << "p";
@@ -101,8 +93,17 @@ Level::print()
}
}
-int
-Level::nextId()
-{
- return idCounter++;
-} \ No newline at end of file
+int Level::nextId() { return idCounter++; }
+
+int Level::getEnemyIndex(int id) {
+ for (int i = 0; i < enemyPositions.size(); i++) {
+ if (enemyPositions[i].id == id) {
+ return i;
+ }
+ }
+
+ return -1;
+}
+bool Level::enemyCanStep(Pos pos, int dx, int dy) {
+ return canStep(pos, dx, dy, map);
+}
diff --git a/src/Level.h b/src/Level.h
index 1607f0c..7791ab6 100644
--- a/src/Level.h
+++ b/src/Level.h
@@ -12,30 +12,32 @@ static const char WALL_SPACE = '#';
#include <memory>
#include <vector>
-struct Pos
-{
+struct Pos {
int id;
int x;
int y;
} typedef Coord;
-class Level
-{
+class Level {
public:
- void loadLevelFromFile(const char* filePath);
+ void loadLevelFromFile(const char *filePath);
bool isEmpty(int x, int y);
- bool canStep(int dx, int dy);
+ bool playerCanStep(int dx, int dy);
+
+ int getEnemyIndex(int id);
+
+ bool enemyCanStep(Pos pos, int dx, int dy);
void print();
int nextId();
-
std::vector<std::vector<char>> map;
Pos player;
std::vector<Pos> enemyPositions;
+
std::vector<Pos> treasurePositions;
private:
diff --git a/src/main.cpp b/src/main.cpp
index 6f649cd..eef9777 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -5,15 +5,18 @@
#include <iostream>
#include <lua.hpp>
-const char* DEFAULT_PROC = "include/default_proc.lua";
+const char *DEFAULT_PROC = "include/defaults.lua";
std::shared_ptr<Level> lvl;
-bool
-call_onkeypress(lua_State* L, char pressedKey);
+struct LState {
+ lua_State *onkeypress;
+ lua_State *onupdate;
+} typedef LState;
-int
-main(int argc, char** argv)
-{
+bool call_onkeypress(lua_State *L, char pressedKey);
+bool call_onupdate(lua_State *L);
+
+int main(int argc, char **argv) {
if (argc <= 1) {
return -1;
@@ -21,18 +24,18 @@ main(int argc, char** argv)
std::string lvl_pfx = argv[1];
- std::filesystem::path mapFile{ lvl_pfx + "/dng.map" };
- std::filesystem::path luaFile{ lvl_pfx + "/proc.lua" };
+ std::filesystem::path mapFile{lvl_pfx + "/dng.map"};
+ std::filesystem::path luaFile{lvl_pfx + "/proc.lua"};
lvl = std::make_shared<Level>();
lvl->loadLevelFromFile(mapFile.c_str());
- lua_State* L_lvl = luaL_newstate();
+ lua_State *L_lvl = luaL_newstate();
luaL_openlibs(L_lvl);
init_c_api(L_lvl);
- lua_State* L_default = luaL_newstate();
+ lua_State *L_default = luaL_newstate();
luaL_openlibs(L_default);
init_c_api(L_default);
@@ -43,8 +46,22 @@ main(int argc, char** argv)
return EXIT_FAILURE;
}
+ // Initialize to default
+ LState l_state = {.onkeypress = L_default, .onupdate = L_default};
+
if (std::filesystem::exists(luaFile) &&
- luaL_dofile(L_lvl, luaFile.c_str()) != LUA_OK) {
+ luaL_dofile(L_lvl, luaFile.c_str()) == LUA_OK) {
+
+ // overwrite defaults
+ lua_getglobal(L_lvl, "onKeyPress");
+ if (lua_isfunction(L_lvl, -1)) {
+ l_state.onkeypress = L_lvl;
+ }
+ lua_getglobal(L_lvl, "onUpdate");
+ if (lua_isfunction(L_lvl, -1)) {
+ l_state.onupdate = L_lvl;
+ }
+ } else if (std::filesystem::exists(luaFile)) {
std::cout << "[C] No Good" << std::endl;
luaL_error(L_lvl, "Error: %s\n", lua_tostring(L_lvl, -1));
return EXIT_FAILURE;
@@ -57,7 +74,10 @@ main(int argc, char** argv)
do {
lvl->print();
std::cin >> in;
- if (!call_onkeypress(L_default, in)) {
+ if (!call_onkeypress(l_state.onkeypress, in)) {
+ quit = true;
+ }
+ if (!call_onupdate(l_state.onupdate)) {
quit = true;
}
if (!quit && in == 'q') {
@@ -70,9 +90,7 @@ main(int argc, char** argv)
return EXIT_SUCCESS;
}
-bool
-call_onkeypress(lua_State* L, char pressedKey)
-{
+bool call_onkeypress(lua_State *L, char pressedKey) {
lua_getglobal(L, "onKeyPress");
if (!lua_isfunction(L, -1)) {
std::cout << "[C] Error onKeyPress not function | not found" << std::endl;
@@ -81,4 +99,14 @@ call_onkeypress(lua_State* L, char pressedKey)
lua_pushinteger(L, pressedKey);
lua_pcall(L, 1, 1, 0);
return true;
+}
+
+bool call_onupdate(lua_State *L) {
+ lua_getglobal(L, "onUpdate");
+ if (!lua_isfunction(L, -1)) {
+ std::cout << "[C] Error onUpdate not function | not found" << std::endl;
+ return false;
+ }
+ lua_pcall(L, 0, 1, 0);
+ return true;
} \ No newline at end of file