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authorSteph Enders <smenders@gmail.com>2022-12-17 11:04:20 -0500
committerSteph Enders <smenders@gmail.com>2022-12-17 11:04:20 -0500
commit8e101f8bfd995321ac08a16fea9a171b549a0ae4 (patch)
tree61c25c357c24381e653f2dd104463628fe2875e7 /src/main.cpp
parentf710faa0cc8862a8367dbbf89bf8c3cd44790b5d (diff)
Support doors with keys
Add initial support for doors and keys via pre-defined mappings: k || d ------ 1 -> a 2 -> b 3 -> c 4 -> d Any key can open any door of its mapping, but is spent once used. May require additional testing
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 38208ec..796c3f9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -238,9 +238,14 @@ int main(int argc, char **argv) {
window.draw(enemy.sprite);
}
for (auto &treasure : lvl->treasurePositions) {
- treasure.sprite.setPosition(to_position(treasure));
window.draw(treasure.sprite);
}
+ for (auto &key : lvl->keyPositions) {
+ window.draw(key.sprite);
+ }
+ for (auto &door : lvl->doorPositions) {
+ window.draw(door.sprite);
+ }
}
if (scene != Scene::LOSS) {