#include #include #include "helper.h" const float SCR_W = 800.f; const float SCR_H = 600.f; const char* TITLE = "Royal Game of Ur"; const char* TEXTURE_PATH = "./res/ur.png"; const int P1_PIECE = 5; const int P2_PIECE = 6; const int P1_BOARD_TILES[2] = { 0, 1 }; const int P2_BOARD_TILES[2] = { 2, 3 }; const int STAR_TILE = 4; const int BLANK_TILE = 9; const int DIE_0 = 8; const int DIE_1 = 7; const float ZOOM = .5f; const float PAD = 32.f; const sf::Color BG_COLOR = sf::Color(66, 47, 81, 255); int main() { const std::shared_ptr> textures = loadTextures(TEXTURE_PATH); const std::shared_ptr p1 = createPlayer((*textures)[P1_PIECE]); const std::shared_ptr p2 = createPlayer((*textures)[P2_PIECE]); sf::Font font = loadFont(); sf::RenderWindow window(sf::VideoMode(SCR_W, SCR_H), TITLE); sf::Text p1Text("Player one text here!", font, 24); p1Text.setPosition(0.f, 0.f); sf::View view(window.getDefaultView()); view.zoom(ZOOM); view.setSize(view.getSize() * ZOOM); view.setCenter(view.getSize() / 2.f); sf::Sprite s((*textures)[0]); s.setPosition(0, 0); while (window.isOpen()) { sf::Event event; while (window.pollEvent(event)) { if (event.type == sf::Event::Closed || sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) { window.close(); } } window.clear(BG_COLOR); window.setView(view); window.draw(s); window.setView(window.getDefaultView()); window.draw(p1Text); window.display(); } return EXIT_SUCCESS; }