#include "random.hpp" #include #include namespace ur { Random::Random(int min, int max) { this->min = min; this->max = max; // setup the random stuff unsigned seed = std::chrono::system_clock::now().time_since_epoch().count(); this->engine = std::default_random_engine(seed); // setup distribution float range = float(max - min); this->distribution = std::normal_distribution(range / 2.f, range / 4.f); } int Random::next() { return std::round(this->distribution(this->engine)); } }