#ifndef UR_HELPER_H #define UR_HELPER_H #include #include #include // BOARD LAYOUT [0, 1, 2, 3](start) [4,5,6,7,8,9,10,11](middle), [12,13](end) static const unsigned int SPRITE_SIZE = 16; static const unsigned int NUM_PIECES = 7; static const unsigned int SAFE_SPACE = 7; // 0-indexed static const unsigned int EXIT_SPACE = 14; // final space + 1 static const float ZOOM = 0.5f; static const float SPRITE_ROWS = 9.f; static const float SPRITE_COLS = 14.f; static const float SCR_W = SPRITE_SIZE / ZOOM * SPRITE_COLS / ZOOM; static const float SCR_H = SPRITE_SIZE / ZOOM * SPRITE_ROWS / ZOOM; static const int SHARED_ID = -1; static const int P1_ID = 0; static const int P2_ID = 1; static const int P1_PIECE = 19; static const int P2_PIECE = 18; static const int P1_BOARD_TILES[2] = { 0, 1 }; static const int P2_BOARD_TILES[2] = { 2, 3 }; static const int STAR_TILE = 4; static const int BLANK_TILES[3] = { 5, 6, 7 }; static const int P1_END = 22; static const int P2_END = 23; static const int DIE_0 = 17; static const int DIE_1 = 16; static const int NUMS_TILES[8] = { 8, 9, 10, 11, 12, 13, 14, 15 }; static const int ROLL_TILES[2] = { 20, 21 }; static const char* TITLE = "Royal Game of Ur"; static const sf::Color GLOBAL_MASK(255, 0, 255, 255); enum GameState { WAITING, ROLLING, PLACING, GAME_OVER }; struct piece_t { int id; int position; sf::Sprite sprite; sf::Vector2f origin; }; struct board_t { int pid; // owning players space -1 for shared int position; sf::Sprite sprite; }; struct player_t { int pid; int score; std::shared_ptr> pieces; }; struct dice_t { int value; bool show; sf::Sprite sprite; }; std::shared_ptr> loadTextures(const char* path); std::shared_ptr> createBoard(std::shared_ptr> textures); sf::Font loadFont(); std::shared_ptr createPlayer(const int pid, sf::Texture& pieceTexture); std::shared_ptr createPiece(int id, sf::Texture& texture); std::shared_ptr> createAllDice(sf::Texture& die0Texture, sf::Texture& die1Texture); std::shared_ptr> createRollSprites(sf::Texture& t1, sf::Texture& t2); void makeNum(sf::Sprite* sprite_ptr, int num, std::shared_ptr> textures); bool clickedPiece(sf::Vector2i mousePosition, std::shared_ptr piece); bool canMovePiece(std::shared_ptr piece, int roll, std::shared_ptr> myPieces, std::shared_ptr> enemyPieces); std::vector getLegalMoves(std::shared_ptr activePlayer, std::shared_ptr opponent); sf::Vector2f pos(float c, float r); bool canPlace(struct piece_t* piece, int turn_pid, struct board_t board_tile, std::shared_ptr> myPieces, std::shared_ptr> opponentPieces, int& takenPieceId); #endif