From bf74001c193ae18cf208f57c145e8c9b8b88c7e8 Mon Sep 17 00:00:00 2001 From: Stephen Enders Date: Fri, 29 Jan 2021 18:12:04 -0500 Subject: Allow player to pass when no available moves If the player has NO legal moves display the pass option --- src/ur.cpp | 20 ++++++++++++-------- 1 file changed, 12 insertions(+), 8 deletions(-) (limited to 'src/ur.cpp') diff --git a/src/ur.cpp b/src/ur.cpp index a1d88e8..881cff1 100644 --- a/src/ur.cpp +++ b/src/ur.cpp @@ -77,6 +77,8 @@ p2_turn() inline void render_dice(sf::RenderWindow* window, + std::shared_ptr active_player, + std::shared_ptr opponent, std::shared_ptr> dice, std::shared_ptr> roll_sprites, std::shared_ptr> pass_sprites, @@ -101,7 +103,7 @@ render_dice(sf::RenderWindow* window, turn_roll += r; } makeNum(roll_result, turn_roll, textures); - if (turn_roll == 0) { + if (turn_roll == 0 || !hasMoves(active_player, opponent, turn_roll)) { change_state(GameState::PASSING); } else { change_state(GameState::PLACING); @@ -122,15 +124,15 @@ render_dice(sf::RenderWindow* window, roll_c = dice_c; } - if (state == GameState::PLACING || state == GameState::PASSING) { + if (state == GameState::PLACING) { + window->draw(*roll_result); + } else if (state == GameState::PASSING) { // draw roll text window->draw(*roll_result); - if (turn_roll == 0) { - int psi = SPRITE_COLS / 2 - 1; - for (auto& ps : (*pass_sprites)) { - ps.setPosition(pos(psi++, SPRITE_ROWS / 2)); - window->draw(ps); - } + int psi = SPRITE_COLS / 2 - 1; + for (auto& ps : (*pass_sprites)) { + ps.setPosition(pos(psi++, SPRITE_ROWS / 2)); + window->draw(ps); } } else if (state == GameState::ROLLING) { // if completed update dice sprites @@ -415,6 +417,8 @@ main() } render_dice(&window, + p1_turn() ? p1 : p2, + p2_turn() ? p1 : p2, dice, roll_sprites, pass_sprites, -- cgit v1.2.3-54-g00ecf