From a408a43cd105b89a8d44292e2ef69802a5660497 Mon Sep 17 00:00:00 2001 From: Stephen Enders Date: Sat, 23 Jan 2021 11:52:32 -0500 Subject: Move source files to src folder We'll be making a few source files it'll be useful to have them organized at least somewhat from our non-src files --- helper.hpp | 104 ------------------------------------------------------------- 1 file changed, 104 deletions(-) delete mode 100644 helper.hpp (limited to 'helper.hpp') diff --git a/helper.hpp b/helper.hpp deleted file mode 100644 index 3e7ffbb..0000000 --- a/helper.hpp +++ /dev/null @@ -1,104 +0,0 @@ -#ifndef UR_HELPER_H -#define UR_HELPER_H - -#include -#include -#include - -// BOARD LAYOUT [0, 1, 2, 3](start) [4,5,6,7,8,9,10,11](middle), [12,13](end) - -static const unsigned int SPRITE_SIZE = 16; -static const unsigned int NUM_PIECES = 7; -static const unsigned int SAFE_SPACE = 7; // 0-indexed -static const unsigned int EXIT_SPACE = 14; // final space + 1 -static const float ZOOM = 0.5f; -static const float SPRITE_ROWS = 9.f; -static const float SPRITE_COLS = 14.f; -static const float SCR_W = SPRITE_SIZE / ZOOM * SPRITE_COLS / ZOOM; -static const float SCR_H = SPRITE_SIZE / ZOOM * SPRITE_ROWS / ZOOM; -static const int P1_PIECE = 19; -static const int P2_PIECE = 18; -static const int P1_BOARD_TILES[2] = { 0, 1 }; -static const int P2_BOARD_TILES[2] = { 2, 3 }; -static const int STAR_TILE = 4; -static const int BLANK_TILES[3] = { 5, 6, 7 }; -static const int P1_END = 22; -static const int P2_END = 23; -static const int DIE_0 = 17; -static const int DIE_1 = 16; -static const int NUMS_TILES[8] = { 8, 9, 10, 11, 12, 13, 14, 15 }; -static const int ROLL_TILES[2] = { 20, 21 }; - -static const char* TITLE = "Royal Game of Ur"; -static const sf::Color GLOBAL_MASK(255, 0, 255, 255); - -enum GameState -{ - WAITING, - ROLLING, - PLACING, - GAME_OVER -}; - -struct piece_t -{ - int id; - int position; - sf::Sprite sprite; -}; - -struct player_t -{ - int score; - std::shared_ptr> pieces; -}; - -struct dice_t -{ - int value; - bool show; - sf::Sprite sprite; -}; - -std::shared_ptr> -loadTextures(const char* path); - -std::shared_ptr> -createBoard(std::shared_ptr> textures); - -sf::Font -loadFont(); - -std::shared_ptr -createPlayer(sf::Texture& pieceTexture); - -std::shared_ptr -createPiece(int id, sf::Texture& texture); - -std::shared_ptr> -createAllDice(sf::Texture& die0Texture, sf::Texture& die1Texture); - -std::shared_ptr> -createRollSprites(sf::Texture& t1, sf::Texture& t2); - -void -makeNum(sf::Sprite* sprite_ptr, - int num, - std::shared_ptr> textures); - -bool -clickedPiece(sf::Vector2i mousePosition, std::shared_ptr piece); - -bool -canMovePiece(std::shared_ptr piece, - int roll, - std::shared_ptr> myPieces, - std::shared_ptr> enemyPieces); - -std::vector -getLegalMoves(std::shared_ptr activePlayer, - std::shared_ptr opponent); - -sf::Vector2f -pos(float c, float r); -#endif -- cgit v1.2.3-54-g00ecf