From acb6e83d29f9589205b96bbc0dabbd516d7b409d Mon Sep 17 00:00:00 2001 From: Stephen Enders Date: Thu, 21 Jan 2021 21:24:31 -0500 Subject: Add sprite snapping --- ur.cpp | 32 ++++++++++++++++++++++++++------ 1 file changed, 26 insertions(+), 6 deletions(-) diff --git a/ur.cpp b/ur.cpp index b0247f6..5b4faa8 100644 --- a/ur.cpp +++ b/ur.cpp @@ -17,6 +17,7 @@ ur::Random dice_rand(0, 1); // 50/50 random GameState state = GameState::WAITING; GameState prev_state = GameState::WAITING; struct piece_t* grabbed_piece = nullptr; +sf::Vector2f grabbed_piece_origin; int turn_roll = 0; bool mouse_left_locked = false; @@ -253,6 +254,7 @@ main() for (auto& p : (*pieces)) { if (p.sprite.getGlobalBounds().contains(mPos)) { grabbed_piece = &p; + grabbed_piece_origin = grabbed_piece->sprite.getPosition(); break; } } @@ -261,12 +263,31 @@ main() } else if (!sf::Mouse::isButtonPressed(sf::Mouse::Button::Left)) { mouse_left_locked = false; if (state == GameState::PLACING && grabbed_piece != nullptr) { - next_turn(); - turn_roll = 0; - grabbed_piece = nullptr; - for (auto& s : (*roll_sprites)) { - s.setColor(sf::Color::White); + // did the piece drop into place + bool in_place = false; + sf::FloatRect intersect; + for (auto& s : *(board)) { + if (s.getGlobalBounds().intersects( + grabbed_piece->sprite.getGlobalBounds(), intersect)) { + if (intersect.width > SPRITE_SIZE / 2 && + intersect.height > SPRITE_SIZE / 2) { + grabbed_piece->sprite.setPosition(s.getPosition()); + in_place = true; + break; + } + } + } + + if (in_place) { + next_turn(); + turn_roll = 0; + for (auto& s : (*roll_sprites)) { + s.setColor(sf::Color::White); + } + } else { + grabbed_piece->sprite.setPosition(grabbed_piece_origin); } + grabbed_piece = nullptr; } } } @@ -288,7 +309,6 @@ main() for (auto& p : *(p1->pieces)) { window.draw(p.sprite); } - for (auto& p : *(p2->pieces)) { window.draw(p.sprite); } -- cgit v1.2.3-54-g00ecf