From 100907bd56b18c50aab9efb10700956b8c164c05 Mon Sep 17 00:00:00 2001 From: Stephen Enders Date: Wed, 27 Jan 2021 20:45:23 -0500 Subject: Move board to use piece_t Since we need to know what "position" a piece is placed in reuse the piece struct to track the board placement. --- src/helper.cpp | 38 ++++++++++++++++++++++++-------------- src/helper.hpp | 2 +- src/ur.cpp | 9 ++++++--- 3 files changed, 31 insertions(+), 18 deletions(-) diff --git a/src/helper.cpp b/src/helper.cpp index 8d6f3ce..96eb919 100644 --- a/src/helper.cpp +++ b/src/helper.cpp @@ -36,20 +36,29 @@ next(int* p, int max) return i; } -std::shared_ptr> +std::shared_ptr> createBoard(std::shared_ptr> textures) { - auto sprites = std::make_shared>(); + auto board = std::make_shared>(); sf::Texture& star_texture = (*textures)[STAR_TILE]; int blank_idx = 0; int sp_idx = 0; + /* Positions + * [3, 2, 1, 0] [14, 13, 12] + * [4, 5, 6, 7, 8, 9, 10, 11] + * [3, 2, 1, 0] [14, 13, 12] + * star piece is 7 + * vitory is 14 + */ // p1 pieces // p1 star + // id's don't matter + int id = 0; { sf::Sprite s; s.setTexture(star_texture); s.setPosition(pos(3, 5)); - sprites->push_back(s); + board->push_back({ id++, 3, s }); } // p1 start for (int i = 0; i < 3; i++) { @@ -57,25 +66,25 @@ createBoard(std::shared_ptr> textures) sf::Sprite s; s.setTexture(t); s.setPosition(pos(4 + i, 5)); - sprites->push_back(s); + board->push_back({ id++, 2 - i, s }); } // p1 end { sf::Sprite goal; goal.setTexture((*textures)[P1_END]); goal.setPosition(pos(8, 5)); - sprites->push_back(goal); + board->push_back({ id++, EXIT_SPACE, goal }); sf::Sprite end_star; end_star.setTexture(star_texture); end_star.setPosition(pos(9, 5)); - sprites->push_back(end_star); + board->push_back({ id++, EXIT_SPACE - 1, end_star }); sf::Texture& t = (*textures)[P1_BOARD_TILES[next(&sp_idx, 2)]]; sf::Sprite s; s.setTexture(t); s.setPosition(pos(10, 5)); - sprites->push_back(s); + board->push_back({ id++, EXIT_SPACE - 2, s }); } // center pieces for (int i = 0; i < 8; i++) { @@ -87,7 +96,7 @@ createBoard(std::shared_ptr> textures) s.setTexture(t); } s.setPosition(pos(3 + i, 4)); - sprites->push_back(s); + board->push_back({ id++, 4 + i, s }); } // p2 pieces // p2 star @@ -95,7 +104,7 @@ createBoard(std::shared_ptr> textures) sf::Sprite s; s.setTexture(star_texture); s.setPosition(pos(3, 3)); - sprites->push_back(s); + board->push_back({ id++, 3, s }); } // p2 start for (int i = 0; i < 3; i++) { @@ -103,28 +112,28 @@ createBoard(std::shared_ptr> textures) sf::Sprite s; s.setTexture(t); s.setPosition(pos(4 + i, 3)); - sprites->push_back(s); + board->push_back({ id++, 2 - i, s }); } // p2 end { sf::Sprite goal; goal.setTexture((*textures)[P2_END]); goal.setPosition(pos(8, 3)); - sprites->push_back(goal); + board->push_back({ id++, EXIT_SPACE, goal }); sf::Sprite end_star; end_star.setTexture(star_texture); end_star.setPosition(pos(9, 3)); - sprites->push_back(end_star); + board->push_back({ id++, EXIT_SPACE - 1, end_star }); sf::Texture& t = (*textures)[P2_BOARD_TILES[next(&sp_idx, 2)]]; sf::Sprite end_tile; end_tile.setTexture(t); end_tile.setPosition(pos(10, 3)); - sprites->push_back(end_tile); + board->push_back({ id++, EXIT_SPACE - 2, end_tile }); } - return sprites; + return board; } sf::Font @@ -145,6 +154,7 @@ createPiece(int id, sf::Texture& texture) sf::Sprite s(texture); auto p = std::make_shared(); p->id = id; + p->position = -1; p->sprite = s; return p; diff --git a/src/helper.hpp b/src/helper.hpp index 3e7ffbb..9495791 100644 --- a/src/helper.hpp +++ b/src/helper.hpp @@ -63,7 +63,7 @@ struct dice_t std::shared_ptr> loadTextures(const char* path); -std::shared_ptr> +std::shared_ptr> createBoard(std::shared_ptr> textures); sf::Font diff --git a/src/ur.cpp b/src/ur.cpp index dc61eb3..6bd27f4 100644 --- a/src/ur.cpp +++ b/src/ur.cpp @@ -160,7 +160,8 @@ main() const std::shared_ptr> textures = loadTextures(TEXTURE_PATH); - const std::shared_ptr> board = createBoard(textures); + const std::shared_ptr> board = + createBoard(textures); const std::shared_ptr p1 = createPlayer((*textures)[P1_PIECE]); @@ -266,11 +267,13 @@ main() // did the piece drop into place bool in_place = false; sf::FloatRect intersect; - for (auto& s : *(board)) { + for (auto& bp : (*board)) { + auto s = bp.sprite; if (s.getGlobalBounds().intersects( grabbed_piece->sprite.getGlobalBounds(), intersect)) { if (intersect.width > SPRITE_SIZE / 2 && intersect.height > SPRITE_SIZE / 2) { + // check valid placement grabbed_piece->sprite.setPosition(s.getPosition()); in_place = true; break; @@ -296,7 +299,7 @@ main() window.setView(view); for (auto s : *(board)) { - window.draw(s); + window.draw(s.sprite); } auto mPos = window.mapPixelToCoords(sf::Mouse::getPosition(window)); -- cgit v1.2.3-54-g00ecf