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2021-01-18Update vectors of pointers to vectors of objectsStephen Enders
Having a vector<T> you can access the object stored and modify it if you ensure you get the reference i.e: T& o = vec[0];
2021-01-18Roll tweaksStephen Enders
2021-01-17Rolling updates + Score changeStephen Enders
Added state Added dice + roll button Updated blank tile graphic
2021-01-05WIP - rendering pieces, cannot figure why textures not loadingStephen Enders
2021-01-05Initial commit - RenderingStephen Enders