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AgeCommit message (Collapse)Author
2021-01-29Add windows and linux build notesStephen Enders
Added some really rough build notes too
2021-01-29Add more tasksStephen Enders
2021-01-29Only allow moves based on position + rollStephen Enders
2021-01-29Expand tasksStephen Enders
2021-01-29Allow player to pass when no available movesStephen Enders
If the player has NO legal moves display the pass option
2021-01-29Don't clear all pieces upon captureStephen Enders
Bug setting assignment instead of comparison. Classic
2021-01-29Add icon to the windowStephen Enders
Icon was generated from the .png with ImageMagick's convert convert res/icon.png -define h:format=rgba -size 32x32 src/icon.h Then renaming the array exposed via the header
2021-01-28Reroll on star movesStephen Enders
2021-01-28Score on final positionStephen Enders
Will score and remove the piece upon moving into the final pos
2021-01-28Allow turn passing on 0 rollStephen Enders
2021-01-28Update tasksStephen Enders
2021-01-27Legal placement logic and capturingStephen Enders
Use board_t for board and prevent illegal placements. And allow for piece capture
2021-01-27Move board to use piece_tStephen Enders
Since we need to know what "position" a piece is placed in reuse the piece struct to track the board placement.
2021-01-23Move source files to src folderStephen Enders
We'll be making a few source files it'll be useful to have them organized at least somewhat from our non-src files
2021-01-23Add goal slots and task listStephen Enders
2021-01-21Rearrange spritesStephen Enders
2021-01-21Fix animation to be unsync'dStephen Enders
2021-01-21Ensure timers initialize not startedStephen Enders
2021-01-21Add sprite snappingStephen Enders
2021-01-21Add dice roll text and moving piecesStephen Enders
2021-01-21Add rolling animationStephen Enders
2021-01-20Create timer and use it to end the rolling phaseStephen Enders
This timer can be used to determine when to end rolling
2021-01-18Move helper.h to helper.hpp and reformatStephen Enders
2021-01-18Lock mouse clickStephen Enders
2021-01-18Update vectors of pointers to vectors of objectsStephen Enders
Having a vector<T> you can access the object stored and modify it if you ensure you get the reference i.e: T& o = vec[0];
2021-01-18Roll tweaksStephen Enders
2021-01-17Rolling updates + Score changeStephen Enders
Added state Added dice + roll button Updated blank tile graphic
2021-01-05Pass reference when passing objects!Stephen Enders
2021-01-05WIP - rendering pieces, cannot figure why textures not loadingStephen Enders
2021-01-05Initial commit - RenderingStephen Enders