diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/helper.cpp | 22 | ||||
-rw-r--r-- | src/helper.hpp | 9 | ||||
-rw-r--r-- | src/log.hpp | 2 | ||||
-rw-r--r-- | src/ur.cpp | 124 |
4 files changed, 114 insertions, 43 deletions
diff --git a/src/helper.cpp b/src/helper.cpp index d0a349a..3d44bc6 100644 --- a/src/helper.cpp +++ b/src/helper.cpp @@ -240,6 +240,22 @@ createPassSprites(std::shared_ptr<std::vector<sf::Texture>> textures) } std::shared_ptr<std::vector<sf::Sprite>> +createWinSprites(int player_id, + std::shared_ptr<std::vector<sf::Texture>> textures) +{ + auto sprites = std::make_shared<std::vector<sf::Sprite>>(); + auto tile_ids = player_id == P1_ID ? P1_WIN_TILES : P2_WIN_TILES; + auto x = 4; + auto y = 4; + for (int i = 0; i < 5; i++) { + auto s = sf::Sprite((*textures)[tile_ids[i]]); + s.setPosition(pos(x + i, y)); + sprites->push_back(s); + } + return sprites; +} + +std::shared_ptr<std::vector<sf::Sprite>> createStartSprites(std::shared_ptr<std::vector<sf::Texture>> textures) { auto sprites = std::make_shared<std::vector<sf::Sprite>>(); @@ -397,3 +413,9 @@ clearPiece(std::shared_ptr<std::vector<struct piece_t>> pieces, } } } + +bool +hasWon(std::shared_ptr<struct player_t> player) +{ + return player->pieces->size() == 0; +} diff --git a/src/helper.hpp b/src/helper.hpp index f7d6b8d..e13ee5e 100644 --- a/src/helper.hpp +++ b/src/helper.hpp @@ -34,6 +34,8 @@ static const int ROLL_TILES[2] = { 20, 21 }; static const int PASS_TILES[3] = { 24, 25, 26 }; static const int START_TILES[3] = { 27, 28, 29 }; static const int REROLL_POS[3] = { 3, 7, 13 }; +static const int P1_WIN_TILES[5] = { 30, 31, 32, 33, 34 }; +static const int P2_WIN_TILES[5] = { 35, 36, 37, 38, 39 }; static const char* TITLE = "Royal Game of Ur"; static const sf::Color GLOBAL_MASK(255, 0, 255, 255); @@ -101,6 +103,10 @@ std::shared_ptr<std::vector<sf::Sprite>> createPassSprites(std::shared_ptr<std::vector<sf::Texture>> textures); std::shared_ptr<std::vector<sf::Sprite>> +createWinSprites(int player_id, + std::shared_ptr<std::vector<sf::Texture>> textures); + +std::shared_ptr<std::vector<sf::Sprite>> createStartSprites(std::shared_ptr<std::vector<sf::Texture>> textures); void @@ -137,4 +143,7 @@ void clearPiece(std::shared_ptr<std::vector<struct piece_t>> pieces, struct piece_t* piece); +bool +hasWon(std::shared_ptr<struct player_t> player); + #endif diff --git a/src/log.hpp b/src/log.hpp index fcc4e75..5927682 100644 --- a/src/log.hpp +++ b/src/log.hpp @@ -2,8 +2,8 @@ #define UR_LOG_H #include "helper.hpp" -#include <iostream> #include <ctime> +#include <iostream> #include <string> /** * A very simple stdio/stderr logger @@ -24,6 +24,13 @@ sf::Vector2f grabbed_piece_origin; int turn_roll = 0; bool mouse_left_locked = false; +// tracks the turn pids +int turn_pid = P1_ID; +int rolling_frame = 0; + +// which player won P1_ID or P2_ID +int winner = -1; + inline void change_state(GameState next) { @@ -33,16 +40,25 @@ change_state(GameState next) } inline void +set_game_over() +{ + Log::debug("Game over!"); + change_state(GameState::GAME_OVER); +} + +inline bool +is_game_over() +{ + return state == GameState::GAME_OVER; +} + +inline void change_color(std::shared_ptr<std::vector<sf::Sprite>> sprites, sf::Color color) { for (auto& s : *sprites) s.setColor(color); } -// tracks the turn pids -int turn_pid = P1_ID; -int rolling_frame = 0; - inline void next(int* i, int max) { @@ -215,6 +231,12 @@ main() const std::shared_ptr<std::vector<sf::Sprite>> pass_sprites = createPassSprites(textures); + const std::shared_ptr<std::vector<sf::Sprite>> p1_win_sprites = + createWinSprites(P1_ID, textures); + + const std::shared_ptr<std::vector<sf::Sprite>> p2_win_sprites = + createWinSprites(P2_ID, textures); + const std::shared_ptr<std::vector<sf::Sprite>> start_sprites = createStartSprites(textures); @@ -351,7 +373,8 @@ main() if (takenPieceId >= 0) { for (auto& ep : (*enemyPieces)) { if (ep.id == takenPieceId) { - Log::debug("Captured piece " + Log::str(takenPieceId) + " returning to board side"); + Log::debug("Captured piece " + Log::str(takenPieceId) + + " returning to board side"); ep.sprite.setPosition(ep.origin); ep.position = -1; } @@ -360,7 +383,8 @@ main() grabbed_piece->sprite.setPosition(s.getPosition()); if (bp.position == (grabbed_piece->position + turn_roll)) { - Log::debug("Placed piece in position " + Log::str(bp.position)); + Log::debug("Placed piece in position " + + Log::str(bp.position)); grabbed_piece->position = bp.position; in_place = true; } @@ -375,11 +399,13 @@ main() if (grabbed_piece->position == EXIT_SPACE) { if (p1_turn()) { makeNum(&p1Score, ++p1->score, textures); - Log::debug("P1 scored. Score " + Log::str(p1->score) + ". Clearing piece " + Log::str(grabbed_piece->id)); + Log::debug("P1 scored. Score " + Log::str(p1->score) + + ". Clearing piece " + Log::str(grabbed_piece->id)); clearPiece(p1->pieces, grabbed_piece); } else { makeNum(&p2Score, ++p2->score, textures); - Log::debug("P2 scored. Score " + Log::str(p2->score) + ". Clearing piece " + Log::str(grabbed_piece->id)); + Log::debug("P2 scored. Score " + Log::str(p2->score) + + ". Clearing piece " + Log::str(grabbed_piece->id)); clearPiece(p2->pieces, grabbed_piece); } } else { @@ -409,49 +435,63 @@ main() window.clear(BG_COLOR); window.setView(view); + if (!is_game_over()) { + for (auto s : *(board)) { + window.draw(s.sprite); + } - for (auto s : *(board)) { - window.draw(s.sprite); - } + auto mPos = window.mapPixelToCoords(sf::Mouse::getPosition(window)); + if (grabbed_piece != nullptr) { + float x = mPos.x - (grabbed_piece->sprite.getGlobalBounds().width / 2); + float y = mPos.y - (grabbed_piece->sprite.getGlobalBounds().height / 2); + grabbed_piece->sprite.setPosition(x, y); + } - auto mPos = window.mapPixelToCoords(sf::Mouse::getPosition(window)); - if (grabbed_piece != nullptr) { - float x = mPos.x - (grabbed_piece->sprite.getGlobalBounds().width / 2); - float y = mPos.y - (grabbed_piece->sprite.getGlobalBounds().height / 2); - grabbed_piece->sprite.setPosition(x, y); - } + // draw pieces (draw own pieces last to ensure "on top") + if (p1_turn()) { + for (auto& p : *(p2->pieces)) { + window.draw(p.sprite); + } + for (auto& p : *(p1->pieces)) { + window.draw(p.sprite); + } + } else { + for (auto& p : *(p1->pieces)) { + window.draw(p.sprite); + } + for (auto& p : *(p2->pieces)) { + window.draw(p.sprite); + } + } - // draw pieces (draw own pieces last to ensure "on top") - if (p1_turn()) { - for (auto& p : *(p2->pieces)) { - window.draw(p.sprite); + render_dice(&window, + p1_turn() ? p1 : p2, + p2_turn() ? p1 : p2, + dice, + roll_sprites, + pass_sprites, + textures, + &roll_result, + &rolling_animation_timer, + &rolling_animation_frame_pause_timer); + for (auto& s : (*roll_sprites)) { + window.draw(s); } - for (auto& p : *(p1->pieces)) { - window.draw(p.sprite); + + if (!is_game_over() && hasWon(p1)) { + set_game_over(); + winner = P1_ID; + } else if (!is_game_over() && hasWon(p2)) { + set_game_over(); + winner = P2_ID; } } else { - for (auto& p : *(p1->pieces)) { - window.draw(p.sprite); - } - for (auto& p : *(p2->pieces)) { - window.draw(p.sprite); + auto win_sprites = winner == P1_ID ? p1_win_sprites : p2_win_sprites; + for (auto& s : (*win_sprites)) { + window.draw(s); } } - render_dice(&window, - p1_turn() ? p1 : p2, - p2_turn() ? p1 : p2, - dice, - roll_sprites, - pass_sprites, - textures, - &roll_result, - &rolling_animation_timer, - &rolling_animation_frame_pause_timer); - for (auto& s : (*roll_sprites)) { - window.draw(s); - } - window.draw(p1Score); window.draw(p2Score); window.setView(window.getDefaultView()); |