diff options
Diffstat (limited to 'helper.hpp')
-rw-r--r-- | helper.hpp | 104 |
1 files changed, 0 insertions, 104 deletions
diff --git a/helper.hpp b/helper.hpp deleted file mode 100644 index 3e7ffbb..0000000 --- a/helper.hpp +++ /dev/null @@ -1,104 +0,0 @@ -#ifndef UR_HELPER_H -#define UR_HELPER_H - -#include <SFML/Graphics.hpp> -#include <memory> -#include <vector> - -// BOARD LAYOUT [0, 1, 2, 3](start) [4,5,6,7,8,9,10,11](middle), [12,13](end) - -static const unsigned int SPRITE_SIZE = 16; -static const unsigned int NUM_PIECES = 7; -static const unsigned int SAFE_SPACE = 7; // 0-indexed -static const unsigned int EXIT_SPACE = 14; // final space + 1 -static const float ZOOM = 0.5f; -static const float SPRITE_ROWS = 9.f; -static const float SPRITE_COLS = 14.f; -static const float SCR_W = SPRITE_SIZE / ZOOM * SPRITE_COLS / ZOOM; -static const float SCR_H = SPRITE_SIZE / ZOOM * SPRITE_ROWS / ZOOM; -static const int P1_PIECE = 19; -static const int P2_PIECE = 18; -static const int P1_BOARD_TILES[2] = { 0, 1 }; -static const int P2_BOARD_TILES[2] = { 2, 3 }; -static const int STAR_TILE = 4; -static const int BLANK_TILES[3] = { 5, 6, 7 }; -static const int P1_END = 22; -static const int P2_END = 23; -static const int DIE_0 = 17; -static const int DIE_1 = 16; -static const int NUMS_TILES[8] = { 8, 9, 10, 11, 12, 13, 14, 15 }; -static const int ROLL_TILES[2] = { 20, 21 }; - -static const char* TITLE = "Royal Game of Ur"; -static const sf::Color GLOBAL_MASK(255, 0, 255, 255); - -enum GameState -{ - WAITING, - ROLLING, - PLACING, - GAME_OVER -}; - -struct piece_t -{ - int id; - int position; - sf::Sprite sprite; -}; - -struct player_t -{ - int score; - std::shared_ptr<std::vector<struct piece_t>> pieces; -}; - -struct dice_t -{ - int value; - bool show; - sf::Sprite sprite; -}; - -std::shared_ptr<std::vector<sf::Texture>> -loadTextures(const char* path); - -std::shared_ptr<std::vector<sf::Sprite>> -createBoard(std::shared_ptr<std::vector<sf::Texture>> textures); - -sf::Font -loadFont(); - -std::shared_ptr<struct player_t> -createPlayer(sf::Texture& pieceTexture); - -std::shared_ptr<struct piece_t> -createPiece(int id, sf::Texture& texture); - -std::shared_ptr<std::vector<struct dice_t>> -createAllDice(sf::Texture& die0Texture, sf::Texture& die1Texture); - -std::shared_ptr<std::vector<sf::Sprite>> -createRollSprites(sf::Texture& t1, sf::Texture& t2); - -void -makeNum(sf::Sprite* sprite_ptr, - int num, - std::shared_ptr<std::vector<sf::Texture>> textures); - -bool -clickedPiece(sf::Vector2i mousePosition, std::shared_ptr<struct piece_t> piece); - -bool -canMovePiece(std::shared_ptr<struct piece_t> piece, - int roll, - std::shared_ptr<std::vector<struct piece_t>> myPieces, - std::shared_ptr<std::vector<struct piece_t>> enemyPieces); - -std::vector<int> -getLegalMoves(std::shared_ptr<struct player_t> activePlayer, - std::shared_ptr<struct player_t> opponent); - -sf::Vector2f -pos(float c, float r); -#endif |