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-rw-r--r--CMakeLists.txt2
-rw-r--r--random.cpp27
-rw-r--r--random.hpp19
-rw-r--r--ur.cpp61
4 files changed, 83 insertions, 26 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 814eacb..683ead2 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -7,7 +7,7 @@ set(EXECUTABLE_NAME ur)
set(SFML_LIBRARIES sfml-system sfml-window sfml-graphics)
find_package(SFML 2.5 REQUIRED COMPONENTS system window graphics)
-add_executable(${EXECUTABLE_NAME} ur.cpp helper.cpp timedLatch.cpp)
+add_executable(${EXECUTABLE_NAME} ur.cpp helper.cpp timedLatch.cpp random.cpp)
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/res DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
diff --git a/random.cpp b/random.cpp
new file mode 100644
index 0000000..e94b191
--- /dev/null
+++ b/random.cpp
@@ -0,0 +1,27 @@
+#include "random.hpp"
+#include <chrono>
+#include <cmath>
+
+namespace ur {
+
+Random::Random(int min, int max)
+{
+ this->min = min;
+ this->max = max;
+ // setup the random stuff
+ unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
+ this->engine = std::default_random_engine(seed);
+
+ // setup distribution
+ float range = float(max - min);
+ this->distribution =
+ std::normal_distribution<float>(range / 2.f, range / 4.f);
+}
+
+int
+Random::next()
+{
+ return std::round(this->distribution(this->engine));
+}
+
+}
diff --git a/random.hpp b/random.hpp
new file mode 100644
index 0000000..e74267a
--- /dev/null
+++ b/random.hpp
@@ -0,0 +1,19 @@
+#ifndef UR_RANDOM_H
+#define UR_RANDOM_H
+
+#include <random>
+namespace ur {
+class Random
+{
+public:
+ Random(int min, int max);
+ int next();
+
+private:
+ int min;
+ int max;
+ std::default_random_engine engine;
+ std::normal_distribution<float> distribution;
+};
+}
+#endif
diff --git a/ur.cpp b/ur.cpp
index faec4d5..618f884 100644
--- a/ur.cpp
+++ b/ur.cpp
@@ -1,4 +1,5 @@
#include "helper.hpp"
+#include "random.hpp"
#include "timedLatch.hpp"
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
@@ -12,6 +13,7 @@ const float TEXT_OFFSET = 8.f;
const sf::Color BG_COLOR = sf::Color(66, 47, 81, 255);
const sf::Color SEMI_TRANSPARENT = sf::Color(255, 255, 255, 128);
+ur::Random dice_rand(0, 1); // 50/50 random
GameState state = GameState::WAITING;
GameState prev_state = GameState::WAITING;
@@ -57,7 +59,8 @@ p2_turn()
inline void
render_dice(sf::RenderWindow* window,
std::shared_ptr<std::vector<struct dice_t>> dice,
- std::shared_ptr<std::vector<sf::Sprite>> roll_sprites)
+ std::shared_ptr<std::vector<sf::Sprite>> roll_sprites,
+ ur::TimedLatch* animation_frame_timer)
{
// draw dice
@@ -96,23 +99,35 @@ render_dice(sf::RenderWindow* window,
}
}
} else if (state == GameState::ROLLING) {
- // animate the dice. This is attached to a timer
- // which will move between rolling and placing
+ // if completed update dice sprites
+ if (animation_frame_timer->is_completed()) {
+ // iterate over each pair of dice sprites
+ // and show whichever matches the roll
+ for (int i = 0; i < 8; i+=2)
+ {
+ int result = dice_rand.next();
+ (*dice)[i].show = result == 0;
+ (*dice)[i+1].show = result == 1;
+ }
+ }
int c = dice_c, r = dice_r;
- // toggle dice
int i = 0;
- for (auto& die : (*dice)) {
- if (!die.show) {
- die.show = true;
- continue;
- }
- die.sprite.setPosition(pos(c++, r));
- window->draw(die.sprite);
- if (i++ == 1) {
- c = dice_c;
- r += 1;
+ for (auto& die : (*dice))
+ {
+ if (die.show) {
+ die.sprite.setPosition(pos(c++, r));
+ window->draw(die.sprite);
+ if (++i == 2) {
+ c = dice_c;
+ r += 1;
+ }
}
- die.show = false;
+ }
+ // make sure we're started!
+ // note - this should come after the completed check otherwise we'll always restart it
+ if (!animation_frame_timer->is_running())
+ {
+ animation_frame_timer->start();
}
} else {
@@ -173,6 +188,7 @@ main()
view.setCenter(view.getSize() / 2.f);
ur::TimedLatch rolling_animation_timer(sf::seconds(3));
+ ur::TimedLatch rolling_animation_frame_pause_timer(sf::milliseconds(100));
while (window.isOpen()) {
@@ -200,15 +216,10 @@ main()
for (auto& rs : (*roll_sprites)) {
rs.setColor(SEMI_TRANSPARENT);
}
-
- (*dice)[0].show = false;
- (*dice)[1].show = true;
- (*dice)[2].show = true;
- (*dice)[3].show = false;
- (*dice)[4].show = true;
- (*dice)[5].show = false;
- (*dice)[6].show = false;
- (*dice)[7].show = true;
+ for (int i = 0; i < 8; i++)
+ {
+ (*dice)[i].show = i % 2 == 0; // only show the 0s
+ }
break;
}
}
@@ -239,7 +250,7 @@ main()
window.draw(p.sprite);
}
- render_dice(&window, dice, roll_sprites);
+ render_dice(&window, dice, roll_sprites, &rolling_animation_frame_pause_timer);
for (auto& s : (*roll_sprites)) {
window.draw(s);
}