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author | Steph Enders <smenders@gmail.com> | 2023-02-26 10:44:54 -0500 |
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committer | Steph Enders <smenders@gmail.com> | 2023-02-26 10:47:08 -0500 |
commit | 83deca8eafe12368f1ebfb6b51e4baba8e7409b5 (patch) | |
tree | 873524e1dc5e40f3bbd08ef39bc6795ffdf12b5c | |
parent | 975055e40938730cb09d151ba17bf8defd3b4adf (diff) |
-rw-r--r-- | README.md | 8 |
1 files changed, 4 insertions, 4 deletions
@@ -1,6 +1,6 @@ # The Royal Game of Ur -``` +```text [ ][ ] [ ][ ][ ][ ] [ ][ ][ ][ ][ ][ ][ ][ ] [ ][ ] [ ][ ][ ][ ] @@ -23,7 +23,7 @@ Ur is built with SFML and cmake. You will need to install SFML libraries and cma Then configure cmake: -``` +```sh cmake . make ``` @@ -50,7 +50,7 @@ Additional SFML libs not used: On linux you can build the project for windows using mingw: -``` +```sh mkdir build-mingw cd build-mingw x86_64-w64-mingw-cmake -S ../ -B . @@ -63,6 +63,6 @@ You can run your windows build via wine64 by bundling your dll and the res folde To enable debug logging use the cmake flags: -``` +```sh cmake -DCMAKE_BUILD_TYPE=Debug ``` |