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<h4>Never ending C</h4>
<p>Without much to really say on the topic, I kept writing small programs
in C throughout the year. I spent a lot of time debugging and
- troubleshooting a prefix terminal calculator with the intention of
- making it a full utility to use on the command line / from within
- scripts. You could do simple math without opening up x-calc, which I find
- myself doing to check some quick math. Example code: <code class=
- "inline">calc &quot;+ 1 1&quot;</code>. To me this was far cleaner than
- writing: <code class='inline'>echo $((1+1))</code>. The big ideas I had
- for it was adding a REPL and making it a command line calculator tool
- where you could get the features of a standard calculator with store and
- recall functions. This project involved making two stacks: the operations
- and the numbers. Implementing two stacks from scratch was interesting and
- I may upload the source and link it in an update. Overall it was full of
- breaks, bugs, wrong turns, and bizarre memory issues. So needless to say
- it was a fun 3 days of programming.</p>
+ troubleshooting a prefix terminal calculator with the intention of making
+ it a full utility to use on the command line / from within scripts. You
+ could do simple math without opening up x-calc, which I find myself doing
+ to check some quick math. Example code: <code class="inline">calc &quot;+
+ 1 1&quot;</code>. To me this was far cleaner than writing: <code class=
+ 'inline'>echo $((1+1))</code>. The big ideas I had for it was adding a
+ REPL and making it a command line calculator tool where you could get the
+ features of a standard calculator with store and recall functions. This
+ project involved making two stacks: the operations and the numbers.
+ Implementing two stacks from scratch was interesting and I may upload the
+ source and link it in an update. Overall it was full of breaks, bugs,
+ wrong turns, and bizarre memory issues. So needless to say it was a fun 3
+ days of programming.</p>
<h3>Non Programming Writing</h3>
<p>The project that soaked up a majority of my writing time, which sadly
should&#39;ve been documented here, was my conlang / world-building