blob: 9f8def351be99333052b4891f4cfcc63f4f48323 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
//========================================================================
// dng
//------------------------------------------------------------------------
// Copyright (c) 2022 Steph Enders <steph@senders.io>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef DNG_RES_H
#define DNG_RES_H
#include <filesystem>
#include <libloaderapi.h>
#define MAX_BUF_SIZE 1024
const std::filesystem::path DEFAULT_PROC{R"(dnglib\defaults.lua)"};
const std::filesystem::path DEFAULT_FONT{R"(res\PressStart2P-vaV7.ttf)"};
// TODO setup to allow switching to monospace instead of game font
// const std::filesystem::path DEFAULT_MONOSPACE_FONT{
// "res/LiberationMono-Regular.ttf"};
struct Res {
std::filesystem::path defaultsFile;
std::filesystem::path fontFile;
};
inline const char *to_str(const std::filesystem::path &file) {
std::setlocale(LC_ALL, "en_US.utf8"); // TODO more support?
const wchar_t *wstr = file.c_str();
size_t len = std::wcslen(wstr) + 1; // gotta get that \0
char *ret = static_cast<char *>(malloc(sizeof(char) * len)); // buffered
std::wcstombs(ret, file.c_str(), len);
return ret;
}
inline Res get_resources() {
using namespace std::filesystem;
auto current_dir = current_path();
char exe_dir_str[255];
GetModuleFileNameA(nullptr, exe_dir_str, 255);
auto exe_dir = path(exe_dir_str).remove_filename();
// TODO - Get from PATH or Reg?
auto install_dir = path{R"(C:\Program\ Files\ (x86)\dng)"};
Res res;
if (exists(current_dir / DEFAULT_PROC)) {
res.defaultsFile = current_dir / DEFAULT_PROC;
} else if (exists(exe_dir / DEFAULT_PROC)) {
res.defaultsFile = exe_dir / DEFAULT_PROC;
} else if (exists(install_dir / DEFAULT_PROC)) {
res.defaultsFile = install_dir / DEFAULT_PROC;
} else {
res.defaultsFile = DEFAULT_PROC; // just return w/ no path info
}
// TODO make configurable
path fontp = DEFAULT_FONT;
if (exists(current_dir / fontp)) {
res.fontFile = current_dir / fontp;
} else if (exists(exe_dir / fontp)) {
res.fontFile = exe_dir / fontp;
} else if (exists(install_dir / fontp)) {
res.fontFile = install_dir / fontp;
} else {
res.fontFile = fontp; // just return w/ no path info
}
return res;
}
#endif // DNG_RES_H
#ifndef DNG_RES_H
#define DNG_RES_H
#endif // DNG_RES_H
|