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//========================================================================
// dng
//------------------------------------------------------------------------
// Copyright (c) 2022 Steph Enders <steph@senders.io>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef DNG_RESOURCES_H
#define DNG_RESOURCES_H
#include <filesystem>
#include <optional>
#include <vector>
// struct LevelInfo {
// filesystem::path dir;
// filesystem::path dngMap;
// optional<filesystem::path> procLua;
// };
using namespace std;
static const string FONT_TYPES[] = {".otf", ".ttf"};
static const filesystem::path DEFAULT_LUA{"defaults.lua"};
static const filesystem::path DNG_MAP{"dng.map"};
static const filesystem::path PROC_LUA{"proc.lua"};
static const char *DEFAULT_FONT = "PressStart2P-vaV7.ttf";
class Resources {
protected:
shared_ptr<std::filesystem::path> font; // chosen font
shared_ptr<filesystem::path> defaultsLua; // defaults lua file
vector<filesystem::path> fonts; // all found maps
vector<filesystem::path> levels; // all found maps
virtual vector<filesystem::path> levelSearchDirs() = 0;
virtual vector<filesystem::path> defaultsSearchDirs() = 0;
virtual vector<filesystem::path> fontSearchDirs() = 0;
public:
Resources();
void loadLevels();
void loadFontFiles();
void loadDefaultLuaFile();
vector<filesystem::path> getFontFiles();
vector<filesystem::path> getLevels();
shared_ptr<std::filesystem::path> updateFont(int idx);
shared_ptr<std::filesystem::path> getFontFile();
shared_ptr<std::filesystem::path> getDefaultsLuaFile();
shared_ptr<std::filesystem::path> getLevelMap(int idx);
optional<shared_ptr<std::filesystem::path>> getLevelProcLua(int idx);
/* Helper method to convert any path to a const char *
* Windows uses wchar_t so this can help provide a common way to
* interact with files
*/
virtual const char *convert_to_str(filesystem::path &path) = 0;
};
#endif // DNG_RESOURCES_H
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