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//========================================================================
// dng
//------------------------------------------------------------------------
// Copyright (c) 2022 Steph Enders <steph@senders.io>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef DNG_SFML_UTILS_H
#define DNG_SFML_UTILS_H
#include "SFML/Graphics/RectangleShape.hpp"
#include "SFML/Graphics/Text.hpp"
#include "SFML/Window/Event.hpp"
#include "SFML/Window/Keyboard.hpp"
#include <cmath>
#include <iostream>
const float SPRITE_SIZE = 16.f; // squares
const sf::Color WALL_COLOR = sf::Color(150, 150, 150, 255);
const sf::Color BLANK_COLOR = sf::Color(216, 216, 216, 255);
inline sf::Keyboard::Key get_key(sf::Event event) {
if (event.type == sf::Event::KeyPressed ||
sf::Keyboard::isKeyPressed(event.key.code)) {
return event.key.code;
}
return sf::Keyboard::Unknown;
}
inline sf::Vector2f to_position_xy(int x, int y) {
return {static_cast<float>(x) * SPRITE_SIZE,
static_cast<float>(y) * SPRITE_SIZE};
}
inline sf::Vector2f to_position(const Pos &pos) {
return to_position_xy(pos.x, pos.y);
}
inline sf::RectangleShape create_square(sf::Color color, int x, int y) {
sf::RectangleShape rect({SPRITE_SIZE - 1.f, SPRITE_SIZE - 1.f});
rect.setFillColor(color);
rect.setOutlineColor(sf::Color::Black);
rect.setOutlineThickness(1.f);
rect.setPosition(to_position_xy(x, y));
return rect;
}
inline sf::RectangleShape create_wall(int x, int y) {
return create_square(WALL_COLOR, x, y);
}
inline sf::RectangleShape create_enemy(int x, int y) {
return create_square(sf::Color::Magenta, x, y);
}
inline sf::RectangleShape create_player(int x, int y) {
return create_square(sf::Color::Cyan, x, y);
}
inline sf::RectangleShape create_treasure(int x, int y) {
return create_square(sf::Color::Yellow, x, y);
}
inline sf::Vector2f round(const sf::Vector2f vector) {
return sf::Vector2f{std::round(vector.x), std::round(vector.y)};
}
inline sf::Text write_text(const char *msg, unsigned int fontSize,
float lineSpacing, const sf::Font &font,
const sf::Vector2u windowSize) {
sf::Text text(msg, font, fontSize);
text.setOutlineThickness(4.f);
text.setOrigin(round(sf::Vector2f{text.getLocalBounds().width / 2,
text.getLocalBounds().height / 2}));
text.setPosition(sf::Vector2f(windowSize / 2u));
text.setLineSpacing(lineSpacing);
while (text.getGlobalBounds().top < 0 || text.getGlobalBounds().left < 0 ||
static_cast<unsigned int>(
(text.getGlobalBounds().width + text.getGlobalBounds().left) *
text.getLineSpacing()) > windowSize.x ||
static_cast<unsigned int>(
(text.getGlobalBounds().height + text.getGlobalBounds().top) *
text.getLineSpacing()) > windowSize.y) {
text.setCharacterSize(text.getCharacterSize() - 1);
text.setOrigin(round(sf::Vector2f{text.getLocalBounds().width / 2,
text.getLocalBounds().height / 2}));
text.setPosition(sf::Vector2f(windowSize / 2u));
}
return text;
}
#endif // DNG_SFML_UTILS_H
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