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//========================================================================
// dng
//------------------------------------------------------------------------
// Copyright (c) 2022 Steph Enders <steph@senders.io>
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would
// be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not
// be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
//========================================================================
#ifndef DNG_LUA_API_H
#define DNG_LUA_API_H
#include "lua.hpp"
#include <iostream>
struct LState {
lua_State *onkeypress;
lua_State *onupdate;
lua_State *onintro;
lua_State *onwin;
lua_State *onloss;
} typedef LState;
const char *ON_KEYPRESS = "onKeyPress";
const char *ON_UPDATE = "onUpdate";
const char *ON_INTRO = "onIntro";
const char *ON_WIN = "onWin";
const char *ON_LOSS = "onLoss";
LState *init_default(lua_State *L) {
auto *state = static_cast<LState *>(malloc(sizeof(LState)));
state->onkeypress = L;
state->onupdate = L;
state->onintro = L;
state->onwin = L;
state->onloss = L;
return state;
}
bool check_fn(lua_State *L, const char *fn) {
lua_getglobal(L, fn);
return lua_isfunction(L, -1);
}
void override_file_fns(lua_State *L, LState *state) {
if (check_fn(L, ON_KEYPRESS)) {
state->onkeypress = L;
}
if (check_fn(L, ON_UPDATE)) {
state->onupdate = L;
}
if (check_fn(L, ON_INTRO)) {
state->onintro = L;
}
if (check_fn(L, ON_WIN)) {
state->onwin = L;
}
if (check_fn(L, ON_LOSS)) {
state->onloss = L;
}
}
bool lua_dofn(lua_State *L, const char *fn) {
lua_getglobal(L, fn);
if (!lua_isfunction(L, -1)) {
std::cout << "[C] Error " << fn << " not function | not found" << std::endl;
return false;
}
lua_pcall(L, 0, 1, 0);
return true;
}
bool lua_dofn_with_number(lua_State *L, const char *fn, lua_Number num) {
lua_getglobal(L, fn);
if (!lua_isfunction(L, -1)) {
std::cout << "[C] Error " << fn << " not function | not found" << std::endl;
return false;
}
lua_pushnumber(L, num);
lua_pcall(L, 1, 1, 0);
return true;
}
bool lua_onkeypress(lua_State *L, int pressedKey) {
if (pressedKey == -1) {
return true;
}
return lua_dofn_with_number(L, "onKeyPress", pressedKey);
}
bool lua_onupdate(lua_State *L, float dt) {
return lua_dofn_with_number(L, "onUpdate", dt);
}
bool lua_onintro(lua_State *L) { return lua_dofn(L, "onIntro"); }
bool lua_onwin(lua_State *L) { return lua_dofn(L, "onWin"); }
bool lua_onloss(lua_State *L) { return lua_dofn(L, "onLoss"); }
#endif // DNG_LUA_API_H
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