//======================================================================== // dng //------------------------------------------------------------------------ // Copyright (c) 2022 Steph Enders // Copyright (c) 2022 Dan Enders // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #include "MacResources.h" MacResources::MacResources() : Resources() { this->workingDir = filesystem::current_path(); // set an initial value - will get hardset in load if found filesystem::path f = workingDir / "res" / DEFAULT_FONT; // default as fallback this->font = std::make_shared(f); this->defaultsLua = std::make_shared(); } std::vector MacResources::levelSearchDirs() { return {workingDir / "maps"}; } std::vector MacResources::defaultsSearchDirs() { return {workingDir / "dnglib"}; } std::vector MacResources::fontSearchDirs() { return {workingDir / "res"}; } const char *MacResources::convert_to_str(filesystem::path &path) { return path.c_str(); }