//======================================================================== // dng //------------------------------------------------------------------------ // Copyright (c) 2022 Steph Enders // Copyright (c) 2022 Dan Enders // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef DNG_RESOURCES_H #define DNG_RESOURCES_H #ifdef __APPLE__ #include namespace fs = std::experimental::filesystem; #else #include namespace fs = std::filesystem; #endif #include #include // struct LevelInfo { // filesystem::path dir; // filesystem::path dngMap; // optional procLua; // }; using namespace std; static const string FONT_TYPES[] = {".otf", ".ttf"}; static const filesystem::path DEFAULT_LUA{"defaults.lua"}; static const filesystem::path DNG_MAP{"dng.map"}; static const filesystem::path PROC_LUA{"proc.lua"}; static const char *DEFAULT_FONT = "PressStart2P-vaV7.ttf"; class Resources { protected: shared_ptr font; // chosen font shared_ptr defaultsLua; // defaults lua file vector fonts; // all found maps vector levels; // all found maps virtual vector levelSearchDirs() = 0; virtual vector defaultsSearchDirs() = 0; virtual vector fontSearchDirs() = 0; public: Resources(); void loadLevels(); void loadFontFiles(); void loadDefaultLuaFile(); vector getFontFiles(); vector getLevels(); shared_ptr updateFont(int idx); shared_ptr getFontFile(); shared_ptr getDefaultsLuaFile(); shared_ptr getLevelMap(int idx); optional> getLevelProcLua(int idx); /* Helper method to convert any path to a const char * * Windows uses wchar_t so this can help provide a common way to * interact with files */ virtual const char *convert_to_str(filesystem::path &path) = 0; }; #endif // DNG_RESOURCES_H