//======================================================================== // dng //------------------------------------------------------------------------ // Copyright (c) 2022 Steph Enders // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would // be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not // be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // //======================================================================== #ifndef DNG_RES_H #define DNG_RES_H #include const std::filesystem::path DEFAULT_PROC{"dnglib/defaults.lua"}; const std::filesystem::path DEFAULT_FONT{"res/PressStart2P-vaV7.ttf"}; // TODO setup to allow switching to monospace instead of game font // const std::filesystem::path DEFAULT_MONOSPACE_FONT{ // "res/LiberationMono-Regular.ttf"}; struct Res { std::filesystem::path defaultsFile; std::filesystem::path fontFile; }; inline const char *to_str(std::filesystem::path file) { return file.c_str(); } inline Res get_resources() { using namespace std::filesystem; auto current_dir = current_path(); auto exe_dir = canonical("/proc/self/exe").remove_filename(); auto install_dir = path{"/usr/local/share/dng/"}; Res res; if (exists(current_dir / DEFAULT_PROC)) { res.defaultsFile = current_dir / DEFAULT_PROC; } else if (exists(exe_dir / DEFAULT_PROC)) { res.defaultsFile = exe_dir / DEFAULT_PROC; } else if (exists(install_dir / DEFAULT_PROC)) { res.defaultsFile = install_dir / DEFAULT_PROC; } else { res.defaultsFile = DEFAULT_PROC; // just return w/ no path info } // TODO make configurable path fontp = DEFAULT_FONT; if (exists(current_dir / fontp)) { res.fontFile = current_dir / fontp; } else if (exists(exe_dir / fontp)) { res.fontFile = exe_dir / fontp; } else if (exists(install_dir / fontp)) { res.fontFile = install_dir / fontp; } else { res.fontFile = fontp; // just return w/ no path info } return res; } inline Res discover_levels() {} #endif // DNG_RES_H