From a878cdc42bf41355758dabd353d521d4b12e73fc Mon Sep 17 00:00:00 2001 From: Stephen Enders <84310577289916ceefd4132143fb36b63a5f0c71> Date: Wed, 22 Jun 2022 01:28:23 -0400 Subject: Add windows support Create res.h for handling resource loading Update CMakeLists.txt to ensure compilation is passed properly Fix unsupported functions () on Windows Use to_str(path) to get path as c_str() returns wchar_t* on windows --- src/windows/res.h | 95 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 src/windows/res.h (limited to 'src/windows/res.h') diff --git a/src/windows/res.h b/src/windows/res.h new file mode 100644 index 0000000..06b3209 --- /dev/null +++ b/src/windows/res.h @@ -0,0 +1,95 @@ +//======================================================================== +// dng +//------------------------------------------------------------------------ +// Copyright (c) 2022 Steph Enders +// +// This software is provided 'as-is', without any express or implied +// warranty. In no event will the authors be held liable for any damages +// arising from the use of this software. +// +// Permission is granted to anyone to use this software for any purpose, +// including commercial applications, and to alter it and redistribute it +// freely, subject to the following restrictions: +// +// 1. The origin of this software must not be misrepresented; you must not +// claim that you wrote the original software. If you use this software +// in a product, an acknowledgment in the product documentation would +// be appreciated but is not required. +// +// 2. Altered source versions must be plainly marked as such, and must not +// be misrepresented as being the original software. +// +// 3. This notice may not be removed or altered from any source +// distribution. +// +//======================================================================== + +#ifndef DNG_RES_H +#define DNG_RES_H + +#include +#include +#define MAX_BUF_SIZE 1024 +const std::filesystem::path DEFAULT_PROC{R"(dnglib\defaults.lua)"}; +const std::filesystem::path DEFAULT_FONT{R"(res\PressStart2P-vaV7.ttf)"}; +// TODO setup to allow switching to monospace instead of game font +// const std::filesystem::path DEFAULT_MONOSPACE_FONT{ +// "res/LiberationMono-Regular.ttf"}; + +struct Res { + + std::filesystem::path defaultsFile; + std::filesystem::path fontFile; + +} typedef Res; + +inline const char *to_str(const std::filesystem::path &file) { + std::setlocale(LC_ALL, "en_US.utf8"); // TODO more support? + const wchar_t *wstr = file.c_str(); + size_t len = std::wcslen(wstr) + 1; // gotta get that \0 + char *ret = static_cast(malloc(sizeof(char) * len)); // buffered + std::wcstombs(ret, file.c_str(), len); + return ret; +} + +inline Res get_resources() { + using namespace std::filesystem; + + auto current_dir = current_path(); + char exe_dir_str[255]; + GetModuleFileNameA(nullptr, exe_dir_str, 255); + auto exe_dir = path(exe_dir_str).remove_filename(); + // TODO - Get from PATH or Reg? + auto install_dir = path{R"(C:\Program\ Files\ (x86)\dng)"}; + + Res res; + if (exists(current_dir / DEFAULT_PROC)) { + res.defaultsFile = current_dir / DEFAULT_PROC; + } else if (exists(exe_dir / DEFAULT_PROC)) { + res.defaultsFile = exe_dir / DEFAULT_PROC; + } else if (exists(install_dir / DEFAULT_PROC)) { + res.defaultsFile = install_dir / DEFAULT_PROC; + } else { + res.defaultsFile = DEFAULT_PROC; // just return w/ no path info + } + // TODO make configurable + path fontp = DEFAULT_FONT; + if (exists(current_dir / fontp)) { + res.fontFile = current_dir / fontp; + } else if (exists(exe_dir / fontp)) { + res.fontFile = exe_dir / fontp; + } else if (exists(install_dir / fontp)) { + res.fontFile = install_dir / fontp; + } else { + res.fontFile = fontp; // just return w/ no path info + } + + return res; +} + +#endif // DNG_RES_H + +#ifndef DNG_RES_H +#define DNG_RES_H + +#endif // DNG_RES_H -- cgit v1.2.3-54-g00ecf