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2022-06-17Setup so it can build on debianbill-buildBill
2022-06-17Fixup - Can now have levels without a proc.luaSteph Enders
Checked existence of wrong file for loading defaults
2022-06-17Remove SFML for nowSteph Enders
2022-06-17Add scene controls and win/loss scenariosSteph Enders
Setup ability to check collisions and transition game scene
2022-06-16Added onUpdate logic to move the enemies etcSteph Enders
Created some algorithm logic for enemy movement Allowed for default overrides
2022-06-16Fixup warning from IntelliJSteph Enders
2022-06-15Initial setup commitSteph Enders
This setups up the project for messing around with C++ and Lua bindings. So far this project just prints the defined dng map and lets you move the character around. What this fails to do is actually provide any reason to use Lua at the moment. So I need to figure out some way of enabling logic on the processing side of things.