Age | Commit message (Collapse) | Author | |
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2022-06-16 | Made shortest path alg more efficent | Steph Enders | |
In the previous commit this algo waited until the "success" step came up in the queue. Now we have the check during the push - and if an hits we return true from the push_moves fn. Since we're only interested in the initial move (since we check moves every frame) we can only return true and then use the current step as the origin position to diff against the start to get the dx,dy | |||
2022-06-16 | Added onUpdate logic to move the enemies etc | Steph Enders | |
Created some algorithm logic for enemy movement Allowed for default overrides |